Total War: WARHAMMER III

Total War: WARHAMMER III

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Kislev: Empire Engineers | United Submod
   
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Tags: mod
File Size
Posted
Updated
409.229 KB
4 Sep, 2024 @ 2:32pm
6 Sep, 2024 @ 1:47am
2 Change Notes ( view )

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Kislev: Empire Engineers | United Submod

In 1 collection by ChopChop
ChopChop's Workshop: All Released Mods
77 items
Description

This mod:
  1. Adds recruitment of:
    • Empire Master Engineer Lord
    • Empire Engineer Hero (Kislev artillery chain)
  2. To the Kislev factions:
    • The Ice Court
    • Brotherhood of the Bear
    • Druzhina Enclave
    • Ropsmenn Clan
    • Ungol Kindred
    • The Great Orthodoxy
    • Ursun Revivalists
    • Daughters of the Forest
  3. It requires mod "Army skills for mercenaries" enabled in order to add all units buffs to the red line army skills line to the Master Engineer Lord.
  4. Need a bit of testing and will require adding a couple of units from Kislev roster to specific skills of the agents, like the Vanguard Deploy skill in the hero skill tree (coming soon and reports appreciated as im currently working on another thing)


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28 Comments
Slad 29 Jan @ 1:43am 
ok, ive done some modding myself and managed to get the ui for the hero tab to change and show what seems like the engineer tab (has the icon and even managed to get the capacity increase), but the character pool just never populates. at this point i have no more ideas as to actually fix it.
Slad 27 Jan @ 3:45pm 
understood, will keep checking to see if there's any solutions to it.
ChopChop  [author] 27 Jan @ 3:29pm 
no, nothing changed, i just opened the mod and there is no errors and nothing indicating a bug. thank you for your trying and report, but i dont know how to fix the problem :/
Slad 27 Jan @ 3:17pm 
no worry for the English, it's not my native language either (didnt sound like a rant anyway, very much on point explanations). anyway I've tried a fresh run with Boris using the mod with the mod manager along with a few basic script mods; bug fix, changing starting settlement,etc, and it still doesn't show the engineer in the hero tab. just a guess of mine, but since the engineer lord worked, perhaps the engineer hero's entry in the db was just recently changed and that's what causing it? much thanks
ChopChop  [author] 27 Jan @ 2:24pm 
also many thanks for the good word i appreciate :WH3_clasp:
ChopChop  [author] 27 Jan @ 2:19pm 
no worries friend not trying to attack my english not the best and sorry for the rant, its an issue in community with the CA launcher that it shows "mod outdated" when the mod is still working and doesnt require any updates. it depends on the mod and the game release / hotfix.
i made a small guide on how to use and save mods please feel free to check it out and theres links and tips to mod manager https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159006885
Slad 27 Jan @ 2:11pm 
i see, sorry, kinda an oldie here and just didnt think of using a mod manager, have only recently dived much deeper into the modding scene and finding many interesting ones including yours. thanks for the advice, will try using the mod manager and report the results later
ChopChop  [author] 27 Jan @ 1:49pm 
i dont use the launcher and i also dont recommend using it to anyone. i use mod manager by Prop Joe wh3mm. the indication that a mod is outdated doesnt mean much in most cases and most mods dont need an update. i am not sure about this one though but i will try to check when available friend, thanks
Slad 27 Jan @ 1:46pm 
maybe the latest hotfix broke something? the mod is outdated according to the launcher
Slad 27 Jan @ 1:43pm 
sorry for the lack of details, played as both boris and katarin, and both have built the artillery building for at least 5 turns now. ive tried a fresh campaign with only this and the army skills mod on and the hero still doesnt show up. much thanks for the quick reply