Source Filmmaker

Source Filmmaker

28 ratings
femscout skin tone textures
   
Award
Favorite
Favorited
Unfavorite
Universe: Team Fortress
Texture
Tags: SFM
File Size
Posted
55.929 MB
5 Sep, 2024 @ 7:10am
1 Change Note ( view )

Subscribe to download
femscout skin tone textures

Description
Yup back with a new femscout texture, this was released for SFMlab but decided to share it here since a lot of people didn't realize the textures were available

i had plans to also add a tan (latino) femscout but it wasn't coming out as good so that's sadly not in here (yet)

if you like to see my work follow me on youtube and/or twitter where i post renders and animations and help me reach my goal of 1,000+ followers by the end of the year

you are free to use the textures in your animations or renders without credit however credit will be a small favor
my youtube: https://www.youtube.com/channel/UClj5ghAOWOSSMUApjBhfEtg

my twitter: https://x.com/CristySFM1234

Includes:
models\female_scout_overhaul\albino_body.vtf
models\female_scout_overhaul\albino_compress.vtf
models\female_scout_overhaul\albino_hair.vtf
models\female_scout_overhaul\albino_head.vtf
models\female_scout_overhaul\albino_stretch.vtf
models\female_scout_overhaul\BlackFS_body_alt.vtf
models\female_scout_overhaul\BlackFS_body_reg.vtf
models\female_scout_overhaul\BlackFS_hair.vtf
models\female_scout_overhaul\BlackFS_head.vtf
models\female_scout_overhaul\BlackFS_head_compress.vtf
models\female_scout_overhaul\BlackFS_head_stretch.vtf
29 Comments
ah damn i see, i use that hair pack alot as well. do u know if its possible to take some textures from other models and put it on the femscout model like shirt pattern or tattoos and how did u get that bikini femscout model?
Necromensch  [author] 5 Jul @ 1:27pm 
By default the hair can have the color changed however if you want 2 or more colors you'll need to use vtf edit and blender (or photoshop) to do so however like I said it is a bit of a pain since the hair texture is default white and a singular texture all layer out on a single plain like an unfolded origami swan
Necromensch  [author] 5 Jul @ 1:23pm 
Not really, I'm not skilled in blender but there already a hair pack that are customized for the femscout overhaul that are based on fortnite hair I'll link
awesome that fixed the problem i had where when u face pose nose and frown her default texture shows under the albino skin. ah.. yeh uh, do you know how to rip hair models and how to make em tf2 styled like the others on the workshop?
Necromensch  [author] 4 Jul @ 7:07am 
Yes you put all 3 in the same head just put under $basetexture $compress and $stretch with the string tags

You actually can edit hair texture to have 2 or more colors however it can be a bit difficult especially with the fortnite hair models I mean my oc's hair is 2 colored but still took 3 hours to make with my latest update to her
so do i put all 3 in at the same time head / stretch / compress, and yea i use the makeup textures alot but it could be cool to have some body textures with wounds or tattoos or war face/body paint u know, and yea i wish there was more hair models for her or some where u can paint em 2 colors at the same time like highlights or half half
Necromensch  [author] 1 Jul @ 3:13pm 
Outside of this pack and my Boston mimer pack there is a larger texture pack made by Flynn that adds makeup for the femscout but yea there isn't much you can do for textures as people are more into accessories like cosmetic items

For the stretch and compress just use the same face texture for the $basetexture compress and stretch don't actually change much in general except add slight wrinkle textures witch normally don't matter anyway
have never done it before, but would kinda like to make a skin for her since there's not that many retextures for both her face and body to my knowledge. and btw where do the compress and stretch textures go?:praisesun:
Necromensch  [author] 29 Jun @ 1:59pm 
its kinda easy depending on your knowledge of certain art programs and VTF editing

basic stuff you need is VTFedit (to compile and export textures) and gimp (or Adobi photoshop/illustrator)

this will give you the basics on VTF and VMFs: https://developer.valvesoftware.com/wiki/Creating_a_Material

its really a lot to unpack and certain things like glow effects or animated textures are quite complex so dont expect to know how this works in a day but yea thats really the basics i can give