Europa Universalis IV

Europa Universalis IV

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Development Points Expanded
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10.551 MB
6 Sep, 2024 @ 2:31am
7 Oct, 2024 @ 12:28pm
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Development Points Expanded

In 1 collection by ZeKomanda
Development Points Expanded
5 items
Description
Development Points mod that is modified to be compatible with Expanded mod Family ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1626860092 ) and Europa Expanded ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164202838 ).

For the minimal setup you need at least the following mods:
- Europa Expanded
- Trade Goods Expanded (from Expanded mod Family)
- Flavour and Events Expanded (from Expanded mod Family)

The mods above are added as required dependencies to steam workshop item.

Confirmed to be working with all mods from Expanded mod Family and Europa Expanded as of 29/09/2024.

Note that Europa Expanded and Expanded mod Family may have incompatibilities, I have another mod that fixes some of them: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307176154
I didn't add this mod as a required dependency because it's possible that EE and Expanded mod Family will fix those incompatibilities in future, however I do recommend using it as of 29/09/2024.


04/10/2024
Expanded mod Family recently released a completely new mod: Religions and Cultures Expanded ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342969370 ). Keep in mind that I haven't tested whether it's compatible with Europa Expanded and this mod yet.

EE/TGE/Mod Family versions only:

- Europa Expanded only: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344925456
- Trade Goods Expanded only: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344914296
- Expanded mod Family only: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344923660

All mods are organized in this collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344929107
69 Comments
BerthNerd 6 May @ 6:28pm 
At least TGE and EE are no longer working in combination. TGE on its own is fine
BerthNerd 6 May @ 6:10pm 
It seems that TGE is no longer working. At least the setup event of TGE doesn't change trade goods. Would it be possible to make a version of this mod for Europa Expanded + Flavour and Events expanded, but without the trade goods?
Lazy Invincible General 30 Mar @ 2:39pm 
should not be enabled* I ment to say that instead of required
Lazy Invincible General 30 Mar @ 2:39pm 
if you could, I think it would be a good idea to Explicitly state that harb's dev points is not required in the description since most patches require the base mod (I think , I might be incorrect)
ZeKomanda  [author] 30 Mar @ 10:18am 
Good catch! I have tweaked a lot of stuff and it made more sense to have it as a separate mod than a submod unfortunately
Lazy Invincible General 29 Mar @ 8:59pm 
yep, 100% my fault for having harb's dev points enabled at the same time
Lazy Invincible General 29 Mar @ 8:37pm 
wait... am I not supposed the have the base mod (harb's development points) enabled with this one at the same time (asking because I just reread everything and I don't see a mention about it)
Lazy Invincible General 29 Mar @ 8:32pm 
how do I build the more advanced trade goods from trade goods expanded?
asking because in the mod it relies on you building stuff such as cannon foundries and the like found in the TGE_latent_buildings.txt file but I don't see a way to build them in game (same for mines or getting resources from your vassals)
ZeKomanda  [author] 23 Mar @ 11:02am 
@MeterorJunk I think there were a lot of conflicts last time I checked it. I wouldn't expect compatch any time soon
MeteorJunk 22 Mar @ 7:04pm 
Any chance for a compatch with the 1.37 Idea Groups Expanded as well?