Europa Universalis IV

Europa Universalis IV

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Religions and Cultures Expanded
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26.277 MB
4 Oct, 2024 @ 11:42am
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Religions and Cultures Expanded

In 1 collection by LimonenZitrone
Expanded Mod Family
11 items
Description
Welcome to Religions & Cultures Expanded
This mod aims to change and add religions, cultures, culture groups and mechanics.

Currently Added
Currently the following religions are changed or added:
  • Bogomoilist
  • Hindu (Vanilla, changed mechanic)
  • Jainist
  • Nestorian
  • Manichean
  • Nang Chos
  • Vidilist

Currently the following new culture groups are added:
  • Aramaic

Currently the following new cultures are added and the following Vanilla cultures are swapped to different groups:
  • Avshars (Iranian)
  • Farsi (Iranian)
  • Parthian (Vanilla, moved from Lost Cultures to Iranian)
  • Azeri (Altaic)
  • Kalmyk (Altaic)
  • Oghuz (Altaic)
  • Qashqai (Altaic)
  • Coptic (Sudanese)
  • Assyrian (Aramaic)
  • Babylonian (Vanilla, moved from Lost Cultures to Aramaic)
  • Chaldean (Aramaic)
  • Hebrew (Vanilla, moved from Lost Cultures to Aramaic)
  • Manichaean (Aramaic)
  • Phoenician (Vanilla, moved from Lost Cultures to Aramaic)

Detailed information about the added content can be viewed in-game via a custom startup screen, which can also be opened again later with a button in the top right near the date controls.

Converting to or away from the new or changed religions by console should be avoided, because that can break things. To convert to the new religions, if you want to cheat, you can trigger the event rce_events.1 with the console.

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • playing with mods adding content specific to certain Vanilla religions or cultures may lock you out of that content when those were changed or the starting situation of countries with such content were changed in this mod
  • there will be major compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religions
    • change Vanilla cultures
    • change at least one of the following files in the interface folder: countryreligionview.gui or topbar.gui
  • there will be medium to minor compatibility issues with mods that (Expanded Mod Family mods excluded, since those are compatible):
    • add or change religion icons
    • change Hindu deities in the common/personal_deities folder
    • change at least one of the following files in the interface folder: alerts.gui or provinceview.gui
    • change at least one of the following diplomatic actions in the common/diplomatic_actions folder: giftaction, guaranteeaction or insultaction (exceptions: Force Revoke Guarantee & More Favor Actions)
    • change the file in the common/governments folder
    • change at least one of the following scripted functions in the common/scripted_functions folder: can_claim_defender_of_faith
    • change at least one of the following static modifiers in the common/static_modifiers folder: devotion, innovativeness, prestige, religious_unity or republican_tradition
    • change at least one of the following files in the decisions folder: GreekNation.txt, IsraelNation.txt, Ottoman.txt, PersianNation.txt, TibetanNation.txt or TurkishNation.txt
    • change at least one of the following files in the events folder: Hinduism.txt or flavorKLM.txt
    • change at least one of the following events in a file in the events folder: MEE_Byzantine_Events.7
    • change at least one of the following files in the missions folder: DOM_Ottoman_Missions.txt, KoK_Persia_Missions.txt and Tibetan_Missions.txt
    • add the tag NPA
Major compatibility issues here mean that the mod will be unplayable for the most part. Mods that change or add religions will most likely clash with the religions added in this mod, same applies to mods editing Vanilla cultures. Mods replacing the mentioned interface files will lead to many new mechanics not being usuable.
Medium and minor compatibility issues here mean that the mod will be playable for the most part, but certain features will not work correctly. Some things might be missing or not work as intended.

Credits
  • some graphics were taken from Crusader Kings III and then changed

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


123 Comments
Fanatyk_Karotki 18 Jul @ 6:55am 
I request the establishment of a Uniate Church. In Poland, Uniates are a colloquial term for the faithful of the current Greek Catholic Church (formerly the Uniate Church, established in the Polish-Lithuanian Commonwealth after the Union of Brest) and the Catholic Church of the Byzantine-Slavic Rite.

And the addition of the Calvary cult of St. Mary, Mother of God.
MeteorJunk 16 Jul @ 1:35pm 
okay cool was just curious
LimonenZitrone  [author] 16 Jul @ 11:21am 
@Baelgun: At the moment no, but we can allow Nestorian in the CB in the future.
LimonenZitrone  [author] 16 Jul @ 6:47am 
@MeteorJunk: Yes. The update is taking longer than expected due to people being busy with other stuff at the moment though.
MeteorJunk 15 Jul @ 5:59pm 
Is this still being worked on?
Baelgun 14 Jul @ 3:48am 
Any way to be able to seize Emperorship of China as a nestorian ?
SonofMarduk 23 May @ 7:49am 
I concur with the discussion around Mandaeism and Manichaeism, I got a shock when I started my game and saw an Aramaic speaking Manichaean culture in south Mesopotamia 1444. The religions are also very different.
TheAuditor 20 May @ 5:04pm 
Yeah also why its still having manichaeism in 1444, theyre in China at that time on Qunzhau Fujian until now. For Iraq its the Mandean....
Tawani 16 May @ 2:12pm 
Mandaeism on the other hand is founded around the central figure of John the Baptist, though Mandaeism is moreso a gnostic religion than anything. It is similarly dualistic and probably was heavily influenced by zoroastrianism and manichaeism, but what matters most is that, the location where you put this "manichaean" culture is the exact spot where you would find the mandaeans. They have their own form of -Aramaic- as a liturgical language, and are a well attested group in Mesopotamia in this time period, unlike the Manichaeans which to my knowledge have largely gone extinct by now.

// 2
Tawani 16 May @ 2:12pm 
I have a feeling that you guys got somewhat confused about Manichaeism. Or more precisely, I think you guys are actively confusing Manichaeism with Mandeaism/ Nasorianism.

Manichaeism was a major dualist world religion in antiquity, which could be found as far west as Numidia (if Augustine of Hippo is to be believed when he says he was formerly a Manichaean), and as far east as China which is where you will find the last possibly remnants of it.
Manichaeism, just like Christianity or Islam, always adapted the local vernicular as it was a wholistic religion, incorporting the Buddha, Jesus and what have you wherever it emerged; and while no doubt there were probably Aramaic speaking Manichaeans out there, they did never develop an enthoreligious identity.

// 1