Left 4 Dead 2

Left 4 Dead 2

40 ratings
Idle Reload Fix
   
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Game Content: Scripts
File Size
Posted
Updated
18.802 KB
6 Sep, 2024 @ 2:05pm
3 May @ 6:45am
12 Change Notes ( view )

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Idle Reload Fix

In 2 collections by skysky199
Script List
115 items
Script List <Improvement>
24 items
Description
--僅於區域/專用伺服器生效--
--Works on local/dedicated servers only.--

換彈時閒置無法補滿彈夾

Going idle when reloading will not make your clip be refilled.

Other idle related scripts:
1. Idle Witch Retreat Fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330881953
11 Comments
skysky199  [author] 3 May @ 6:51am 
@Friendly Freemason

I reordered the code.
If that still isn't fixed, then there's nothing more I can do.
Faith Over Science 3 May @ 4:04am 
infinite pistol spawning bug when going idle with conflicting mods.
Evellyn 5 Mar @ 10:02am 
Oh, I thought I did. It was in a collection I use, but it's not there now. I swear I had subscribed to it. Lol sorry
skysky199  [author] 5 Mar @ 6:04am 
@Evellyn

Do you subscribe to lib collections?
Evellyn 4 Mar @ 2:33pm 
I think this mod doesn't work anymore, I can see a friend of mine still idle reloading, even with this subscribed on a local server.
Legoshi's Lover 9 Sep, 2024 @ 7:53am 
@Xeno :] No, my Witch retreats when someone is incapacitated and goes idle. I use Manacat's Witch mod.
(^^^) Xeno 9 Sep, 2024 @ 7:52am 
@Xenorvya

Manacat already fixed that
skysky199  [author] 9 Sep, 2024 @ 7:31am 
@Xenorvya

I don't know if it's doable, but I'll try.
Legoshi's Lover 8 Sep, 2024 @ 5:56pm 
Your bug and exploit fixes are good. If I can suggest, could you fix the bug where going IDLE when a Witch is mauling you (when you're incapacitated) causes her to retreat and run away, forgetting her target somehow.
skysky199  [author] 6 Sep, 2024 @ 11:15pm 
@Xeno :]

Add the code below in Line 102:

OnGameEvent_bot_player_replace = function (params)
{
local Client = GetPlayerFromUserID(params.player);
local Player = PlayerInstanceFromIndex(Client.GetEntityIndex());

Player.Stagger(Vector(0,0,0));
//You can change the Vector if you don't want to just stagger forward.
}