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Badger Smart Quad
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Blueprint: Aircraft
File Size
Posted
Updated
2.087 MB
7 Sep, 2024 @ 6:24am
11 Feb @ 9:15am
31 Change Notes ( view )

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Badger Smart Quad

In 1 collection by Chip Patton
Smart Craft
4 items
Description
"BADGER" SMART QUAD

The Smart Quad is a sleek, rugged, versatile, and self-stabilizing aircraft for novice and experienced pilots alike. The craft touts a drill and ore scanner, over a 5 ton towing capacity with a docking port under the belly, 145 m/s top speed, and a 15,000 meter service ceiling making it the perfect craft for mining, exploring in style, and shuttling your friends around.

This craft self-stabilizes and auto-recovers from being flipped upside down while in the water AND on land eliminating the need to hit the reset button. Simply turn the autopilot off and stabilizer on for auto-recovery.

The Smart Quad has 1 hour and 38 minutes of air-time, can fly up to 392 kilometers on a single charge, and can land and takeoff in water for faster charging.

The Badger is a mid-game craft that will cost some uranium for the RTG's and gold for the Nav Instrument. The RTG's are all centered on the center of lift so it is safe to rip them out in creative and re-blueprint for Adventure. However, the Nav Instrument is vital to craft operation and cannot be removed without breaking it's primary systems.

FIRMWARE UPDATE
If you are looking to update just the software on this craft, use this blueprint and follow the instructions.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347370498

QUICK START
- Power on the aircraft (left side of passenger seat)
- Close Door
- Turn on main Avionics Power (top left of the right panel beside the nav display)
- Turn on Rotors (top right same panel as above)
- Turn on Stabilizer (bottom left, named STAB) ** OPTIONAL
- Throttle up with the lever to the right of the pilot until you reach your desired altitude then center the lever.
- Pitch forward with W and back with S
- Roll with A and D
- Turn/Yaw with Q and E

** Protip, the stabilizer will roll with your turn up to 43 degrees.

FEATURES

- Fully programmed, turn-key aircraft
- Self Stabilization (when STAB is on) for yaw, roll, and pitch
- Full-featured autopilot which controls altitude, speed, and heading while capable of following a target
- Drill, anchor, and container for hard-to-reach terrain
- Perfectly balanced (to the kilogram) ratio for center of mass and center of lift
- Belly docking port for ship landings
- Deliberate positioning of seat for maximum visibility
- Extra seat for a friend - user can easily install 2 more seats
- Organized cockpit with method to the madness

ABOUT THE AIRCRAFT

The Badger has many systems installed and ready for use. Some of which are features I've not seen anywhere else on the workshop and are simply things that I found useful. This aircraft's programming is complex enough that it was helpful in tracking down a nasty IDE crash in the game and has been dubbed one of the most complex programmed workshop creations and has had features added to the game specifically from ideas I wanted to implement in this craft such as a docking mode and the ability to switch user-input by the computer on the fly which both required some changes to the game's code.

Here, I'll go through each system and give a brief run-down on how to use them.

WARNINGS

This quad has been tested extensively up to 8,500 meters and at over 130 m/s. However, that doesn't mean this quad will perform exactly the same in every situation. I've done my best to account for a vast array of situations in the auto-pilot to keep the craft comfortably safe, but there are things you can do in order to destabilize it.

However, I have disabled all user control input to the rotors (WASDQE) when the autopilot is on and the craft is moving faster than 20 m/s. That means if you want to control it with the autopilot you must use the autopilot interface.

In the way it was setup where the autopilot allowed user-overrides, this seemed to be confusing people and in that they erroneously thought the craft was misconfigured when it crashed or lost stability. It was not misconfigured, it was a PEBKAC problem. The only reason I'm allowing WASDQE controls under 20 m/s is because the autopilot has time to adapt and react to the user input. The autopilot simply simply doesn't have that kind of time for a game that only processes things 25 ticks per second when it's moving 110 m/s. In simpler words, if the craft crashes with user input at under 20 m/s the user will very much know and understand it's their problem, not the autopilot's problem; even simpler terms, you'll know the fault for loss of stability is yours, not the autopilot's.

OWNER'S MANUAL

This craft's systems are complex enough I've had to create a guide from running out of room on this page.

Without further adue:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336794387

SHOUTOUT

I would like to thank the developers for the awesome game that made a creation like this even remotely possible.

With that said, I'm asking for donations to the developers. You can visit their Patreon page here:

https://www.patreon.com/batcholi
Popular Discussions View All (1)
4
11 Feb @ 9:16am
BUG REPORTS
Chip Patton
12 Comments
Chip Patton  [author] 9 Feb @ 11:56am 
@mark If the antennas are aligned it is usually not to bad.
mark 9 Feb @ 11:00am 
Cracking craft once you get the hang of it, based on all others I have tried it is by far the easiest to fly to targeted beacons, scan for ores, and get back and for from all your resources. I am still struggling to get the dock to align though, but assuming that I just need to persevere
General Inaptitude 24 Sep, 2024 @ 1:24pm 
Badger badger badger badger badger badger badger badger, mushroom mushroom!

It is a sturdy and reliable little craft that can do more than one would give it credit for. I like it.
Chip Patton  [author] 10 Sep, 2024 @ 1:55am 
I made a video.

With just STAB on, it will only ever slide front/back. It won't move otherwise. With AP on, it does what you tell it to.

As you can see the only issue I had is with the game (the button got stuck).

https://www.youtube.com/watch?v=TgAi7hdDPPM
King Sirloin 9 Sep, 2024 @ 5:48pm 
I'd send a video of this thing if I could. Built a brand new one today and with absolutely no input from the mouse, keyboard or joystick, it is flying on it's own, flipping, turning and crashing with STAB ON and draining the battery like nothing on earth. Keyboard commands don't seem to have any effect. I'm at a loss.
Chip Patton  [author] 9 Sep, 2024 @ 10:04am 
I was thinking about adding a docking port already, I'll get to that.

The IDE for the XC doesn't allow any loop-back logic necessary to trigger the reset on the counter. I'll have to send code to another file and manipulate things there and send it back. I'm still learning XC.

There is a reset button though. When you get to 359, hit reset :)
Kuojin 9 Sep, 2024 @ 7:06am 
This is looking really good. I do have two suggestions: 1) add a docking port to bottom center, so I can attach it to the superhydrofoil I'm working on. 2) More importantly, implement a wraparound for the compass setting, so one doesn't have to reset to head back to the other side of 360/0. I'd suggest having it wrap after it hits 359 degrees, so you don't get the 360/0 bug. Really liking this one so far. Nicely done :)
Chip Patton  [author] 9 Sep, 2024 @ 2:38am 
You should be able to hit over 70m/s with STAB on btw.

That's 156 Mph or 136 kts.

That's faster than an Apache.
Chip Patton  [author] 9 Sep, 2024 @ 2:35am 
If you're in creative just delete it, but it should turn up-right unless it's entirely upside down.

Turn the STAB on at the very least. Without that on, as I said in the description, it wants to stabilize itself and without any input it will, but if you turn the stabilizer on, the computer will limit your pitch and roll angles to safe levels.

It is entirely possible for you to apply too much pitch for thrust while ascending and then trying to pitch down and causing the props to stall, I'm still tweaking that. But autopilot will regulate ascent/descent based on speed anyways (higher the speed, slower the climb).

Yeah you can def wreck this without any computer guidance.
King Sirloin 9 Sep, 2024 @ 12:47am 
I think the stabilizer was off when I flipped it coz it was too slow trying to fly with it on, but then when off, the inputs were too sensitive and all mixed up like the joystick and just cause total lack of control. Nothing seems to respond properly at all. I'm having to totally dismantle it to get it out of the water every time it lands there too and the batteries are draining in no time at all.