UBOAT
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UBOAT SOP: Turn On Pump
   
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345.197 KB
7 Sep, 2024 @ 10:40am
20 Sep, 2024 @ 8:35am
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UBOAT SOP: Turn On Pump

In 1 collection by andargor
UBOAT Standard Operating Procedures (SOP)
5 items
Description
UBOAT Standard Operating Procedures (SOP)
Turn On Pump

Part of the UBOAT Standard Operating Procedures (SOP) collection.

This mod will have a crewman check the pump every hour and turn it on under the following conditions:
  • The boat is not alarmed
  • The boat is not submerged or going to submerge (e.g. periscope depth will not trigger the pump)
  • There is water present inside the boat (up to a certain quantity)

A crewman will turn off the pump when there is no water left, regardless of boat state (alarmed, submerged, etc.).

Does not require a new game. May disable achievements (I don't really know)

Debugging

Before reporting a bug, please make sure of the following:

  • The mod is enabled
  • You have read the conditions under which the mod will work
  • You have checked that no other mods may be interfering
  • You have checked in the file %USERPROFILE%\AppData\LocalLow\Deep Water Studio\UBOAT\output_log.txt that there is a line that reads 'UBOATSOP_TurnOnPump Version 2024.1.14.27'

Source Code

Source code is available on Github, here: https://github.com/Andargor/UBOATSOP

NOTE: Any mods on github that have not been released in the Steam Workshop are WORKS IN PROGRESS and may break your game. USE AT YOUR OWN RISK
24 Comments
andargor  [author] 23 Feb @ 7:53am 
@Royal Raven I had a hard time making it work, since the water level data is not easily accessed, I had to hack into it with Harmony. They would probably need to do some restructuring, which is probably why they put out the other ones since they are simpler.
Royal Raven 23 Feb @ 7:29am 
I am really surprised they did not add this function to the base game. I do like how they added it in the crew menu that can be toggled on and off.
Zero 16 Feb @ 1:34am 
This works on 2025.1
andargor  [author] 24 Jan @ 10:23am 
Verified still working with 2025.1
andargor  [author] 12 Nov, 2024 @ 12:35pm 
@Yodokus Tested, last version still works, please check your other mods. Screenie: https://i.imgur.com/rKFRZEv.png
Yodokus 12 Nov, 2024 @ 7:52am 
Hey, last patch - 20, seems like did some changes to the modding, not sure what it is but your MOD ceased to work since. Regards
Ivellios 23 Sep, 2024 @ 5:26am 
% of buoyancy impact of flooded compartments?
Thinkflight 22 Sep, 2024 @ 10:35pm 
I'm using this again as its working great after the last update.

@andargor - That seemed to do the trick, this is not longer causing a noticeable change in battery as they are not constantly cycling it. Thank you! Any chance you could somehow get it to not turn on if we are running battery on the surface?
Gunslinger_999 21 Sep, 2024 @ 4:20pm 
Thanks for the update, really improved things much smoother operation now!
andargor  [author] 20 Sep, 2024 @ 9:55pm 
@Thinkflight I don't know what unit they are using. In my testing around "1.0" was a wet floor, and "3.0" was ankle deep. In normal operation it doesn't get higher than "0.01" very quickly, you really need a leak. I put the check trigger value at "0.5", figuring it is somewhat sane. It took a lot of testing...