Arma 3
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[COOP-12]Mountain View
   
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Data Type: Scenario
Mod Type: Campaign
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
535.302 KB
27 Oct, 2014 @ 6:37am
28 Oct, 2014 @ 2:40pm
2 Change Notes ( view )

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[COOP-12]Mountain View

In 1 collection by Helio
Hammerfall Coop Campaign
3 items
Description
A coop-mission for up to 12 players (min. of 8 recommended).

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This is the third mission of the Hammerfall Coop-Campaign.


Situation:

Stratis is under NATO control now, and with our fleet still on the way, we are trying to secure an outpost in the hilly northwest of Altis with the help of the FIA.
With most of our troops being busy on Stratis, FIA-troops offered their support to seize a strategic outpost in the region of Oreokastro. Foxtrot will assist them to launch a combined assault.


Gameplay:

Players will be split into NATO- and FIA-teams and start from different locations with individual tasks at the beginning. Still it is essential for both teams to communicate and cooperate with each other in order to be able to successfully accomplish this mission!

All details can be found in the briefing.
Tasks may be updated during the mission if necessary.

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No mods required.

Credits:
Varanon for his amazing TaskTracker
BIS for making this awesome game



Please note: This version comes without a revive-script, so you can freely chose an addon you like best!
You can also find these missions with a pre-set revive script over here: Hammerfall Coop-Campaign (Revive)
2 Comments
Helio  [author] 7 Nov, 2014 @ 7:32am 
Thank you for your kind words!
I always found it to be quite a hassle when there was no revive option and you had to put it in yourself. On the other hand there are many people who like to use very realistic and complex first aid modifications, everyone to his taste. So I dediced to upload (and keep updating) both versions - with or without a pre-set revive script.

I do however strongly recommend to use some kind of revive in these missions, but that's just my 2 cents. :)
simon322 31 Oct, 2014 @ 11:49pm 
I understand the purist view of not having revive system but in practice running a server without it is often prone to failure unless with a group with a lot of patience, so its nice to have the option available without having to put it in myself . Thanks