RimWorld

RimWorld

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Medieval House Van Illa
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Mod, 1.5
File Size
Posted
Updated
7.978 MB
8 Sep, 2024 @ 4:12pm
15 Mar @ 9:53am
11 Change Notes ( view )
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Medieval House Van Illa

In 1 collection by Addie Van Winters
Addie's Mods
9 items
Description
House Van Illa Mod
My first Rimworld mod.

READ ME!
PENDING REDESIGN FOR 1.6




UPCOMING:
    still have everything else.
  • Custom backstories for Illan pawns
  • Ancient Illan xenotype
  • A boss fight
  • At least one quest
  • Rebalancing rime weapons to consider heat armor
  • Maybe more?

House Van Illa is a winter themed noble house that believes itself more elegant and refined than other noble houses, holding claim to the legacy of their lost city of Illa.

Compatible with Rimfantasy and Vanilla Psycasts Expanded.



Requires:
Medieval Overhaul.
This wouldn't have been possible without the great modders behind MO.
Inspired by mods like House Roxmont by SirLalaPyon and House Sanguin by DevDesigner.



Additions
^See images^
New Factions:
  • House Van Illa: A winter themed noble house full of pomp.
  • Illan Reclaimers: Frozen ghosts fighting for a cause long lost.
New Starting Scenarios:
  • Spurned Illan Noble: Start as a lone Illan noble.
  • Illan Exiles: Start with four Illan Fey exiles.
New Xenotype:
  • Illan Fey: An ancient race of cold resistant, heat sensitive, psy sensitive melee fighters.
  • Simulacrum: Icy ghosts created for one purpose: Fight forever




Want to motivate me to make more and better mods, or want to commission something specific?
Buy me an eggnog:
[ko-fi.com]
Popular Discussions View All (4)
0
15 hours ago
4th Update plans (huuuge)
Addie Van Winters
0
1 Feb @ 2:38pm
3rd Update plans
Addie Van Winters
0
19 Sep, 2024 @ 9:32am
2nd Update Plans
Addie Van Winters
47 Comments
Addie Van Winters  [author] 14 hours ago 
see discussions for update progress
Surasu Undying 29 Jul @ 11:57am 
I am hyped!
Addie Van Winters  [author] 29 Jul @ 9:18am 
:) i'm gonna cook on this one
Cap'n Cakes 29 Jul @ 12:52am 
pumped about your redesign! can't wait to see what you come up with. take all the time in the world
Addie Van Winters  [author] 16 Jul @ 8:48pm 
read the description :steamsad:
galactpudim 16 Jul @ 7:26pm 
1.6?
Addie Van Winters  [author] 21 May @ 4:41pm 
it is something i wanted to do eventually, but it'll have to wait until i make the non MO version
Head 21 May @ 1:55pm 
Amazing mod. Would it be possible to get custom base generation with the Vanilla Expanded framework? Like some unique castle designs for them :D
Maal 13 May @ 3:20pm 
The rimecrystal bow might need another look at (unless I have a weird incompatibility targeting only it). It doesn't require steel unlike the other rimecrystal weapon and magical bows, it only needs the MO War Bow tech instead of Arcane weapon tech (shouldn't they all be locked behind Rimecrystal Weapons tech too?), and seems to have a +25.0 bonus to accuracy (2500%).

Tho the accuracy might be intended from the description.
Addie Van Winters  [author] 28 Apr @ 4:44pm 
removing the hard dependency was actually something on my mind, but it would require redoing like... everything- so while not out of the question it is unlikely for the time being