Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Rome Rework - Mediterranean Conquest
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9 Sep, 2024 @ 7:43am
1 Nov, 2024 @ 12:31pm
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Rome Rework - Mediterranean Conquest

Description
A reimagination of Rome's unique ability and its district


Rome:

Captured city-states provide their unique Suzerain bonus.
· You will receive this bonus even if you have taken the city back from another civilization.
City-states grant +3 Combat Strength in their territory per active Envoy bonus. This Combat Strength is retained while at war with them.
· Envoy bonuses (aka type bonuses) are the benefits that city-states give you when you have sent them 1, 3 and 6 envoys. · Your units must be inside the city-state's borders to receive the combat strength. · The combat strength bonus will be reset after declaring peace with the city-state.
Conquering a city grants +2 Era Score and builds a road to the Capital if within Trade Route range.
· The era score can only be received once per city.



Bath:

A district unique to Rome for city growth. Replaces the Aqueduct district, provides its usual bonuses and its cheaper to build.

+1 Amenity.
+1 Housing for each specialty district adjacent to the Bath or the City Center, up to +4.
· Specialty districts would be districts affected by the population limit.
+2 Culture if the Housing adjacency is at least +2, doubled during a Golden Age.

USER INFO
This mod is Lua heavy but has been tested in multiplayer with no problems.
Supported languages: English, Italian, Portuguese and Spanish.


COMPATIBILITY
This mod implements changes to city banners.
Has in-built compatibility for CQUI and doesn't conflict with Sukritact's Simple UI Adjustments


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Keep in mind that some of these mods might not be usable in multiplayer.


Mods used in the screenshots: Unique District Icons and Sukritact's Civ Selection Screen


Description last updated: 2024/09/09
13 Comments
Plati 2 Nov, 2024 @ 12:10am 
Thank you for quick fix! :ghsmile:
Zyohex  [author] 1 Nov, 2024 @ 12:33pm 
Ah, it seems I overlooked the gamemode entirely. I just uploaded a fix, thanks for the heads up.
Plati 30 Oct, 2024 @ 7:23pm 
Wonderful mod, but unfortunately it is currently breaking the Monopolies and Corporations gamemode. Specifically, the icons of industries/corporations (above improved resources) no longer show up which is very unfortunate.

I would be happy if you made Monopolies and Corporations compatibility. Some bogus regarding the UI, no doubt, is the issue.
Stahlseele 13 Sep, 2024 @ 3:52pm 
This sounds very interesting.
I would have preferred if it were a new leader instead of changing an existing one though.
Zyohex  [author] 13 Sep, 2024 @ 12:24pm 
Oh, I really appreciate that, thank you.
孩子们他肘不动我 13 Sep, 2024 @ 5:48am 
Very interesting changes! I have placed a Chinese translation in your comment area to help Chinese people better understand your mod. Please don't take it amiss
孩子们他肘不动我 13 Sep, 2024 @ 5:46am 
浴室:
罗马独有的城市发展区。取代水渠,提供通常的奖金和更便宜的建造成本。
+1宜居度
+毗邻浴室或市中心的每个区域+1套住房,最多+4套。
·特殊地区将是受人口限制影响的地区。
+2文化,如果住房相邻性至少为+2,在黄金时代翻倍。
孩子们他肘不动我 13 Sep, 2024 @ 5:46am 
(百度机翻加本人渣翻)罗马重制-地中海征服 对罗马独特能力及其区域的重新想象
罗马:
被占领的城邦提供了他们独特的宗主国奖金。
即使你从另一个文明手中夺回了这座城市,你也会收到这笔奖金。
每个活跃的使者加成,城邦在其领土上授予+3战斗力。这种战斗力在与他们交战时得以保留。
特使奖金(又名类型奖金)是当你派遣1、3和6名使者时,城邦给你的福利。
你的部队必须在城邦的边界内才能获得战斗力。
与城邦宣布和平后,战斗力奖金将重置。
如果在贸易路线范围内,征服一座城市将获得+2个时代分数,并修建一条通往首都的道路。
每个城市只能收到一次时代分数。
Homestuck Refrance 12 Sep, 2024 @ 10:03am 
I'm honestly surprised it's taken me so long to find a mod civ with an ability like this. It's quite cool, especially for Caesar, being more warlike than Trajan.
Zyohex  [author] 12 Sep, 2024 @ 5:34am 
Hehe, thanks. You might or not be surprised but I've seen this concept come up multiple times through the years so it's hardly an original idea on my part