RPG Developer Bakin

RPG Developer Bakin

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PlayerAttackSystem Ver.20240909
   
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Tags: RPG, Fantasy
File Size
Posted
Updated
122.221 MB
9 Sep, 2024 @ 6:05pm
9 Sep, 2024 @ 6:10pm
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PlayerAttackSystem Ver.20240909

Description
This is SANA's latest script/plugin for RPG Developer Bakin

This is a plugin for implementing map battles. By assigning it to a commmon event you can implement maple battles without creating complex scripts.

To get started you'll need to re map your button under 'Game Definition'>'Rules and Controls'> 'Key/Button Assignment', assign the key/button you want to use for the attack action to 'WALK-ACTION9'.

To make attackable enemies or objects, on the cast event on the very bottom left you'll see Management Tag Control, you'll need to setup the enemy/object as follows:

#enemy
#weight: 0-10 (Higher Value the heavier)
#resist: 0-10 (Higher value more resistance)
#hitSEguid: (Set the sound effect when the attack hits, this is good when you only have one attack sfx that needs to be played, otherwise control it in the actual Common Event. You must set the sound from the GUID of the sound. From Sounds right click the sound you want and 'Copy GUID'

This project has basic combo system already implemented. Please go through each function and read the description for help.

Feel free to experiment with all the functions. If you need any assistance please contact me on the official discord. I will have a section for this, while I didn't create it, I can reach out if I do not know the answer. Enjoy! =D


Tip: If you want to use this in an exisiting project, just export the layout for the damage numbers as well as the scripts.
1 Comments
245123792 10 Oct, 2024 @ 4:14am 
Hello, is there a specific tutorial for this plugin? For example, the combat actions of NPC enemies