Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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ES Lviv Class -CG Rams
   
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Tags: Ships
File Size
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1.003 MB
10 Sep, 2024 @ 2:37am
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ES Lviv Class -CG Rams

In 1 collection by Yaddah
EuroSpace Industries Collection
26 items
Description
The Lviv Class is EuroSpace's redesign of their older Catalan Class. It is a series of frigate to destroyer sized Chaingun Rams specialised for speed and defense. While the fast reloading zig-zag layout of the Chaingun remains, the barrel has been narrowed and the large open shields replaced with small ones for significantly better durability at the cost of the ability to aim. The ships are all designed to counter kiting vessels on their own, but against larger vessels or in tournaments they are intended to group and employ flanking tactics.

The A1 and A2 versions are the smallest of their class bearing a single Chaingun, with the A1 designed for PVP.
A1: Speed ~108m/s, Crew 76 souls, Cost 494.500,-
A2: Speed 108m/s, Crew 92 souls, Cost 565.800,-

The B1 and B2 versions are destroyer sized bearing 2 Chainguns, with the B1 designed for PVP.
B1: Speed ~107m/s, Crew 102 souls, Cost ~748.600,-
B2: Speed 107,5m/s, Crew 120 souls, Cost ~833.600,-

The C1 and C2 versions are both heavy destroyers bearing 3 Chainguns, with the C1 designed for PVP.
C1: Speed 102,5m/s, Crew 170 souls, Cost ~993.500,-
C2: Speed ~102m/s, Crew 198 souls, Cost ~1.094.00,-
4 Comments
3_Circles 29 Nov, 2024 @ 3:39pm 
Taking a closer look, the A2 seems to be fine in all regards (it can't jump across systems but it has enough range to still reach a station so its fine)

The B2 as I mentioned is missing an assignment and supplychain, and cannot make the jump between longer links (40/48 when testing with a long system jump)

The C2 has assignments but is missing supply chains, and also cannot make the jump between longer links (40/60 when testing with a long system jump)

The lower hyperdrive efficiencies are fine but it gets pretty annoying when they cannot even jump between a station and the closest jump relay, due to having their range capped off by the amount of hyperium that can fit in their drives.
Yaddah  [author] 29 Nov, 2024 @ 3:33am 
Which ships specifically are you talking about? I'll fix it, if possible.
3_Circles 29 Nov, 2024 @ 12:54am 
The hyperdrive efficiency on some of these ships is so low that they don't have enough hyperium in their jump drives to be able to jump between systems or even get halfway through a system, making it somewhat annoying to move around with.
Also the jump drive on the B2 seems to be missing both crew assignments and a resource assignment to a power source (unless it loaded in funny for me).

Amazing ships otherwise though!
Yaddah  [author] 2 Nov, 2024 @ 1:40am 
Because the armor there isn't needed as much and it saves weight. That's very important, if you're aiming for a fast craft. I arguably already have too much armor on these crafts. Ideally a ship like this should go at 110-120m/s.