X4: Foundations

X4: Foundations

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Mk4 Military-Grade Scout Scanner
   
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10 Sep, 2024 @ 10:26pm
5 Dec, 2024 @ 10:03pm
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Mk4 Military-Grade Scout Scanner

In 1 collection by EBI
EBIMODS
40 items
Description
Compatible with VRO and all DLC.

Adds a military scanner that can be installed on all recon planes in vanilla, all recon planes that appear in DLC, and some special ships.

It is even more expensive than the police scanner. To obtain it, purchase it at the equipment station of each faction.

Its performance is equivalent to the space suit scanner (scan level 3), so you can acquire abandoned ships without changing into a space suit, and you can generate rarer bonuses by scanning data leaks.

The risk of conflict is low, but please note that the military scanner of this mod cannot be installed on recon planes added by other mods.
14 Comments
Glanzschurke 9 Mar @ 9:32am 
semes like it dosnt work anymore
EBI  [author] 5 Dec, 2024 @ 4:37pm 
I was able to clear the mission in question even with this mod installed, so I updated the mod.
EBI  [author] 5 Dec, 2024 @ 12:44pm 
@Mad Dawl
Sorry for the late reply. I understand that you had a problem with the plot of the ToA DLC.
I'll check that as well. I hope I can fix it...
I didn't change anything about the performance of the spacesuit scanner, but I did make a small change to the wares.xml to avoid an issue where the spacesuit scanner could somehow be mounted on a scout plane. That may be the cause.
Mad Dawl 22 Sep, 2024 @ 1:39am 
So uhm.. I ran into a thing..
Trying to do the station module thing for Axiom, but I seem to be completely stuck on it.. I can only scan the signal leaks, if I'm in a scout ship and doing so just resets the quest telling me to launch the EMP again to create signal leaks..

I don't understand, is it really nessecary to nerf the standard spacesuit scanner into oblivion, making it completely useless to make this mod work?
EBI  [author] 18 Sep, 2024 @ 6:58pm 
I've also finished adjusting Sapporo and scanner levels.
Yasur's patch is here (I'm not too confident about it though)
MSS Yasur Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333595307
Please let me know if you have any issues.
EBI  [author] 18 Sep, 2024 @ 6:43pm 
I will also look into support for Sapporo and the issue of the scanner not picking up all ships.
This may be because the scanner's minlevel=2, maxlevel=3, and fill=1 are not working as expected.
This should probably be resolved by deleting minlevel and fill and setting only maxlevel=3.
EBI  [author] 18 Sep, 2024 @ 6:42pm 
I see, thank you.
As for Yasur, he was a limited edition special ship that was set as a reward for the online element that was being tested in 6.10.
Perhaps the developer doesn't want it to be modified.
I tried to see if there was a workaround, and I think I found one, so I posted a patch specifically for Yasur.
knightphantom420 18 Sep, 2024 @ 2:50pm 
Ok i understand that ... but what the heck is a yasur ??? i never heard of that ship or seen it ...what npc uses it? what type of ship is it ...
Wheat Tail 18 Sep, 2024 @ 8:35am 
Besides, not every ship is claimable by this scanner. Sometimes nothing just happens. And when I'm trying to claim the ship from spacesuit, it says "you need advanced space suit scanner".
There's even one moe "level" of scanning I assume?
Wheat Tail 18 Sep, 2024 @ 5:45am 
Great, thanks! Because I've tried to add Yasur support by myself and failed, hope you'll find a solution.
Because the only way I've managed to do that is editing ext_03.xat of Ventures 'dlc' directly. It seems that Ventures loads as the very last mod and doesn't take the 'patch' inside this one mod. Tried to handle it through dependency but game just says "i have no idea what ego_dlc_ventures is".
Still, I have modified ventures now and had a chance to try out your mod, it's really neat.