X4: Foundations

X4: Foundations

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Unique companions should have unique lines
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11 Sep, 2024 @ 7:02am
14 Sep, 2024 @ 8:41pm
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Unique companions should have unique lines

In 1 collection by EBI
EBIMODS
40 items
Description
I made this because I was really, really sad that when Haile Shinamon joins your team after the story, his dialogue switches to that of a regular NPC, as if he's lost his soul, and he only speaks the same lines as all the other NPCs.

With this mod, the relatively versatile lines that Shinamon says in the story can be heard in several situations, even after he joins your team, when giving orders, designating him as a wingman, opening communications, and more.
"Hey." and "My wingman's back!" are prime examples.

I should mention in advance that I don't understand English, so I placed the lines while looking at the Japanese translation.
Therefore, Shinamon may say things that seem strange to English speakers in situations where they may seem strange. I'm sorry.

It should support all languages.


This is a sister mod to this one.

Ultra Gumption's Gambit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3324853702

This mod adds Shinamon to the custom start, so I recommend checking out Shinamon's lines before proceeding with the story.
12 Comments
enterprise1959 23 Mar @ 3:04pm 
7.5 update
EBI  [author] 19 Dec, 2024 @ 4:58pm 
Unrelated, but since this mod affects the script when creating a character, it is unknown whether it will have an effect if installed after character generation.
It may have an effect, or it may not.
Well, even if the mod has no effect, there will be no problem with the game, but in that case if you don't plan on starting a new game, there may be no point in installing this mod.
EBI  [author] 19 Dec, 2024 @ 4:58pm 
If you check, you should see that there is an item that says optional="true" in content.xml.
This means that the mods listed there are not required requirements or prerequisite mods.
This is because when used at the same time as a specific mod, the changes will be overwritten due to conflicts in the changes, so this is set so that this mod will be loaded later.
Simply put, it is for compatibility between mods.
It is not meant to indicate that it is a required prerequisite, so don't worry about it.
Arthur Revan 19 Dec, 2024 @ 3:52pm 
It has a dependency on "Ultra Gumption's Gambit" in the "content.xml".

So is it a stand alone mod, or "Ultra Gumption's Gambit" is required?:d3_distract:
Because I give Shinamon my AA Syn, so there is no way he is dying.
EBI  [author] 18 Sep, 2024 @ 7:38pm 
@Doctor Kaboom
Thank you, I'm glad someone else feels the same way.
Doctor Kaboom 18 Sep, 2024 @ 4:42pm 
Good mod. I was annoyed by this too.
EBI  [author] 14 Sep, 2024 @ 8:46pm 
I think I've probably fixed the bug.
I'd also like to support mid-game installation, so I may update the MOD to add more scripts in the near future.
EBI  [author] 14 Sep, 2024 @ 8:30pm 
If possible, I would like to prepare a script that searches for Shinamon that have already spawned before installing the mod and replaces their list of lines with those from the mod, but that would take time, so for now I will just fix the bug.
EBI  [author] 14 Sep, 2024 @ 8:25pm 
There is a bug where the added lines are not being applied properly, so we are working on fixing it as soon as possible. We will probably update it today.
EBI  [author] 14 Sep, 2024 @ 6:22pm 
@enterprise1959
Hey there! I wrote the details in the comments section of Ultra Gumption's Gambit, so check it out! It probably won't take that long. It can be done within a few days.