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Beater - Spinward Marches - Sword Worlds - Hex 1424
   
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72.069 MB
11 Sep, 2024 @ 9:11pm
14 Sep, 2024 @ 7:14am
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Beater - Spinward Marches - Sword Worlds - Hex 1424

In 3 collections by Butters
Traveller Role Playing Game Star Systems
91 items
Traveller RPG Systems - Sword Worlds Subsector
28 items
Traveller RPG Systems - Sword Worlds Confederation
27 items
Description
System - Beater
Subsector - Sword Worlds
Sector - Spinward Marches

Main World UWP - Beater 1424 B685686-A Ag Ni Ga Ri (Naval base, military base)
Starport Class - B - Refined fuel, starship repairs
Size - 9,612km
Atmosphere - Dense
Hydrographics - 50%
Population - 6,000,000
Government - Civil Service Bureaucracy
Law Level - 6 – (All firearms except shotguns & stunners, mesh)
Tech Level - A – TL-10

Information for Travellers

The Beater system contains nine rocky worlds and one asteroid belt.

The Beater system sits on the junction of three important trade routes: the Gram Arm, the Sacnoth Arm, and the Trailing Worlds Corridor.

Beater is a member of the Sword Worlds Confederation.

The Beater system has a Class B Starport that provides refined fuel processed from the planet Beater’s oceans. A Sword Worlds naval base and military base is also present in the system.

Beater relies on off-world traders to bring in goods to maintain TL-10.

The planet Beater is an Agricultural, Non-industrial, Garden, Rich meso world with a Dense atmosphere and a moderate amount of surface water.

The planet Beater has a unique biome. Plants evolved to take the roles filled by animals in other biomes while still being capable of photosynthesising.

The planet Beater was first surveyed by the Darrians sometime in the -1000s. It was colonised sometime in the -300s by settlers from the Old Earth Union.

The planet Beater is governed by a Civil Service Bureaucracy. The population of 6,000,000 live in a number of small, scattered farming communities. This frontier farmer lifestyle is seen as desirable by most Sword Worlders, but Beater is not welcoming of immigrants.

The simulation is currently stable, but that might change when running the simulation forward.