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ATLAS, the useful maps of the Archipelago
By Free Onions
The Archipelago is vast and full of secrets, knowing where to lead your ship and crew will make you a better captain.
   
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Reading The Map


Although the in-game map has different icons from the one shown, the functionalities remains the same, meanwhile remaining much more detailed and functional.

Knowing what the markers mean will help you navigate better across the Archipelago:

BLUE FORT MARKER

The blue fort marker indicate one of the four main forts where you can trade and acquire missions, and extracting your cargo at these will come with a tax, in exchange for that fort's reputation.

Three of the four main forts will earn you a dragoon type once you reach a certain amount of reputation.

Completing missions while aligned to a faction will not gain any faction points.



RED FORT MARKER

The red fort marker indicates an active enemy installation, where defeating it you will unlock their cargo caches.

Some locations are much more challenging that others due to environment or enemy ship type, and will spawn as strong as your and allied total firepower is.



GRAY FORT MARKER

The gray fort marker indicates a player fort, and a centered logo their faction alignment.
Player forts are indestructible, cost 3 times the resources to deploy, and allow for mission acquisition and parcel refinement.



FACTORIES

Factories let you repair, rebuild and restock your vessel as well as providing some delivery missions.
Once aligned with a faction due to territory claim, only neutral or same faction vessels may use them. Faction delivery missions give 50% more materials and provide land claim based on your faction influence, on both departure and destination tile.
Always consider that deliveries will average 4000m +- in distance, taking in consideration your preferred departure and possible destination point.



OUTPOSTS

Outposts appear on the map as yellow circular markers only when they allow for extraction, but many more are available across the Archipelago.

They provide repairs, restocking and a variety of services depending on rank.

The first rank can be bought with resources, meanwhile the others can be acquired through reputation by completing missions and extracting cargo at said outpost.

Faction alignment of these will grant a 50% reward bonus on mission complete, but no faction territory claim.



RADIO TOWERS

Radio towers are tall structures that cannot be interacted with, but once aligned will mark any faction ship within 2.5 km, but only if above 10 000 masses and above sea level.



BUNKERS

Bunkers provide faction attack missions for the aligned faction, in which an enemy AI ship must be destroyed.
Killing the enemy ship will give you a sizable bounty, and providing land claim based on your faction influence, on both departure and destination tile.



LISTENING POSTS

Listening posts provide smuggling contracts and intel on enemy movements, by allowing every 15 minutes to ping the heaviest faction ship on the map.

Smuggling contracts work by discovering hidden parcels around the destination marker, and bringing them back to the departure point. This done with a sizable bounty on your vessel and a rank A ship hunting you down. Completion provides land claim based on your faction influence, on both departure and destination tile.



SYNTHETISER

The synthetisers activates randomly across the map, giving you 5 minutes at most to reach and claim them.
The marker will turn gold when your ship is within 100 m of the synthetiser, indicating that you are in control of it, and must defeat any incoming claimants, most often other AI ships.
On completion 200 synthest will be rewarded to your crew and shared among allies.



ARTIFACT

The Artifact spawns randomly around the map, and follows the heaviest ship nearby, but slowing down if there are multiple ships in the immediate vicinity.

It will transmute any defeated pressure dead ships, charging up slowly up to 100%, done the fastest by attacking an installation.

Once fully charged it will produce Arcenite from the absorbed ships and unlock a secret cannon.



RACING RINGS

Racing rings will charge up around the map randomly and await anyone to cross the first one with a vessel.
Once started, a series of rings will charge up indicating the path to follow, rewarding on completion some resources and a unique cosmetic.



SKULL BOUNTIES

Skull bounties will constantly mark a player ship that gained a bounty, making them easy targets for fellow bounty hunters.

Bounties may only be collected by other bounty carrying ships, and only the highest bounty carrier will be marked with a crowned skull.



SIEGES

Sieges can be started from the expedition menu, and if deployed as a faction will earn you 400 faction influence points out of 1000 once completed.

Your choice of ship to defend the siege fort will dictate the map location where it will spawn, and the siege will fail if the beacon is destroyed, the fort has no more pressure, or if you leave the siege boundaries.

Sieges most often have their own weather system, and may be approached by friends or foes.



FACTION TILES

The gridline encompassing the map contains 144 claimable tiles, each 1 x 1 km long and wide.

These can become faction tiles when any faction has at least 600 points in that one tile, exercising control over most structures, locking them from other factions, but not neutral players.

Completing Bunker, Listening Post and Factory missions while aligned to a faction, will apply 400 faction points first at destination and then 400 at departure, given enough reputation is available.

Most often AI ships aligned with said faction will spawn on some tiles, attacking anybody not aligned nearby. Defeating these only will gain you a bounty, meanwhile defeating a faction player on their tile will reduce their control by 250 points.

Once a tile reaches 1000 points, any additional points gained on that tile will spread to nearby tiles in a square fashion.



Flower map
There are a total of 16 unlockable colours across the Archipelago, seven of these by finding three pairs of each flower,(blue / red / yellow / orange / purple / white / green ), seven more unlocked by gaining reputation at the respective fort,(deep blue / deep red / deep yellow / deep orange / deep purple / deep green / midnight) and one more through an achievement (black).
These will unlock different colours for balloons, sails, dragoons, armor, apparel and more!

Here is the detailed map of 15 of the 16 colours:



Regular black can only be unlocked by completing the pirate king challenge, read your challenges menu for more.
Demon corpses and Portals map
This map shows all the possible spawn locations for Demon Corpses, in red, with the highest chances of finding them on Spearhead Island, as three corpses may spawn there.

For more information on how to defeat Meat Demons, refer to the BESTIARIUM guide.

And in purple, the locations of the elusive demon glass, which can be used to build the demon portals and demon shard weaponry.

All demon portals will link with each other within 400 meters, as well as to the ones hidden near the demon glass locations.

Crossing into the portals near the surge locations may spawn the glass shard demon, a powerful foe too nimble for ship weaponry and must be dispatched by handguns.

Killing it will reward you with the shard weaponry achievement.

Easter egg location map
For all Easter Egg locations and maps, check out : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3326152849
Outpost Locations Map
This map represents all the available outposts on the Archipelago, with some marked by a red cross to indicate extraction points.

The blue dots are seaports, both accessible by boats and airships.

The yellow dots are landports, only accessible by airships and walkers, but some are so close to the water that they may be accessed by boat.

The green dots are landports where you may randomly find extra scout dragoons for your ship. But they may always be found on Avenfold Dock.

This map is especially useful for smuggling contracts, as the location of the outpost in which the contraband goods are hidden is only approximate to a whole area.

Radar Map
Once claimed by a faction, the radar towers will continuously track in a range of 2.5 km all faction ships above 10.000 mass.

Thus easily avoiding detection by deploying as neutral, flying any ship under the stated weight, or by flying below sea level.

Remember though, that if you take any kind of mission or delivery within another faction territory, your destination will be marked on the others factions map.

Here is a map with the visual representation of all the area covered by the radar towers, in which, you can easily see that some water passageways let you sneak through undetected within radar tower range.

Keep in mind that any listening post will be able to ping the heaviest rival faction ship available, regardless of its mass or location. This function though having a cooldown of 15 minutes for the whole faction, and differently from the radar, this ping will not update as the target moves.

Weather Station
The weather station is a superstructure in the Archipelago capable of governing the weather, and on this map it is located within sector F6.

The inner mechanism is composed of four great metallic buttons, these almost aligned with the compass, with some deviation to the left.

These buttons, once interacted with in a sequence of four, will generate a non-random weather pattern lasting 20 minutes and then re-setting.

The patters for each weather are:
  • Patterns ending with SN will yield snowstorm, like SSSN

  • Patterns ending with SS will yield snowfall, like SSSS

  • Patterns ending with EW-EN-WN will yield fog, like EEEN

  • Patterns ending with SE will yield dense fog, like SSSE

  • Patterns ending with ES-EE will yield thunderstorm, like EEEE

  • Patterns ending with WW will yield rainy, like WWWW

  • Patterns ending with none of the above will yield clear skies, like NNNN


Racing Rings Map
Here is a precise map of all the racing rings across the Archipelago.

Some may be highlighted in the in-game map, but knowing where all of them are could come in handy to organize races between your friends.



Here are some of the best racing tracks for wheeled vehicles.

Credits
Special thanks to the members of the Onion Communion that made all of this possible.

Our official discord link: https://discord.gg/sn55DzqXpj
3 Comments
Free Onions 20 Oct, 2024 @ 4:47pm 
lots of info in here, most of this not many people have found out
Free Onions  [author] 17 Oct, 2024 @ 5:16pm 
Texted you on discord!
shocker 17 Oct, 2024 @ 1:34am 
Great guide! But... I've been up and down the Archipelago to try and find the Demon Glass necessary to trigger those portals, no dice. What am I missing?

Thanks! :)