Project Zomboid

Project Zomboid

118 ratings
Ellroy (Legacy)
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.963 MB
13 Sep, 2024 @ 2:09pm
7 Oct, 2024 @ 3:10pm
3 Change Notes ( view )

Subscribe to download
Ellroy (Legacy)

Description
Welcome to HEllroy.
A quaint American town, once home to a thriving community, now lies abandoned and forgotten. It's residents turned to shambling cannibalistic gluttons and their homes left to decay among the overgrowth and eerie silence.

The Ellroy (Legacy) map will no longer be updated but will remain on the workshop until B42 is released.
An improved version with a new location called New Ellroy has been added to the workshop and will continue to be updated.

The Ellroy map includes:
Shops
Police station
Medical centre
Schools
Gas station
Variety of homes
Campsites
Forest/foraging zones
Plus more

No tile packs are required for the Ellroy map, it's all vanilla baby!

This map replaces cells 12,26 - 12,27 - 13,26 - 13,27 and conflicts with Winchester, Frankfort KY, Pletford Springs, Old Mill and Tower 13 26. If any other conflicts are found please let me know asap.

Feel free to include in mod packs but please don't redistribute elsewhere without my permission.

Big thank you to Daddy Dirkiedirk for all the tutorials and I have to give a massive shoutout to the DOTD community for being awesome and always being my home away from home x

Also, thank you to everyone for the support and feedback, it is absolutely appreciated

Workshop ID: 3330525819
Mod ID: EllroyMap
Map Folder: EllroyMap
55 Comments
Sarah  [author] 18 Nov, 2024 @ 3:57am 
This does work on mp servers @SHUwhistle
I know of a few using it including one I admin
SHUwhistle 17 Nov, 2024 @ 5:56am 
does it work on multiplayer servers ? and can i add ongoing mp server ?
johnny pulento 10 Nov, 2024 @ 9:17pm 
Very cool town! I love these maps that help to fill up the map and make it feel more "alive". A town somewhere in that highway south of Muldraugh would be so cool!
Sarah  [author] 4 Nov, 2024 @ 4:11am 
I have another 2 maps in development, both vanilla and will be released within the next few weeks or so. I don't know if I'll be adding the lootable maps to any of them just yet but I will take a look at the paths and roads and see if I can smooth them out.
CarlosRojasCu 18 Oct, 2024 @ 12:11pm 
Hi @Sarah I don't know if you have added the lootable map to reveal the location of your map yet, I am attaching a link to The Indie Stone where you might be able to find information about it... :)

https://theindiestone.com/forums/index.php?/topic/22577-how-to-create-lootable-maps-for-build-416/
Victor 15 Oct, 2024 @ 8:33pm 
Yes, it is SP, but I already checked here, apparently it is a conflict with Pinewood (by Konstantin_Ananas), the cells you both report are neighbors, but not the same, anyway, removing Pinewood solved any problem
Sarah  [author] 15 Oct, 2024 @ 7:57am 
Are you on sp @victor? And have you checked for conflicting maps?
Victor 15 Oct, 2024 @ 2:50am 
For some reason the south of the city is completely dark
Ryan 13 Oct, 2024 @ 4:53am 
when you do. Do list your changes on is this cell taken's map changes thread.
Sarah  [author] 10 Oct, 2024 @ 12:57pm 
Yeah I could do that. I'll have a look for a good spot and make the necessary changes when I can and let you know when its done.