Stronghold: Definitive Edition

Stronghold: Definitive Edition

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LotR Belegost and Nogrod
   
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Game Type: Invasion
Difficulty: Hard
Balanced: Balanced
File Size
Posted
Updated
1.039 MB
14 Sep, 2024 @ 3:35am
10 Oct, 2024 @ 12:25am
2 Change Notes ( view )

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LotR Belegost and Nogrod

Description
Belegost was one of the seven great kingdoms of the Dwarves. With her sister realm, Nogrod, Belegost was dug deep beneath Mount Dolmed in the Blue Mountains in the long First Age and connected via a long underground road for trade, commerce and aid in war times.
Amongst the Dwarves of Belegost were the finest smiths and stone-carvers in Middle-earth. In their armourer's halls they made many bright weapons and were the first people to forge chain-mail.

In the First Age, the Dwarves of Belegost and their lord, Azaghâl, won great fame in the War of the Jewels. In the Nírnaeth Arnoediad, the Dwarves alone could withstand the heat of the Dragon-fire because being a race of smiths were used to great heat and on their helms they wore masks of steel. Their axes that they forged were strong enough to hold the Dragons in check. Though Azaghâl was slain, he wounded Glaurung, the Father of Dragons and the dragon brood fled the battleground, all the way back to Angband.

At the end of the First Age, Belegost was ruined in the War of Wrath, and around the fortieth year of the Second Age, the Dwarves of the Blue Mountains began to migrate to Khazad-dûm, abandoning Nogrod and Belegost.
Although a great many Dwarves did indeed emigrate across Eriador some forty years after the war to join with Durin's Folk in Khazad-dûm, the mountains and flatlands north and west of the Little Lhûn remained Dwarf country.


Map info + spoilers: there is a lot happening at the beginning of the map, mostly to try and help the AI. The map is also slightly rng dependant, it really plays different each time - depending on where the enemy spawns (by design)
To get the most out of it I'd recommend to play on hard/very hard and maybe give it 2-3 tries for variety :)
thanks for playing!
I also tried to make the most out of this scenario with the available voicelines, some fit really well :D

Artwork by Lída Holubová
6 Comments
StopFlaming  [author] 16 Jan @ 11:14am 
Yes ;)
MooRicher 16 Jan @ 10:58am 
Ohh right one question i figured to ask. its possible to lay out pitch, but you cant build those fire baskets and the already placed once wheren in not so good spots. Done on purpose?
StopFlaming  [author] 16 Jan @ 10:55am 
Interesting, I'm looking forward to your video :D
MooRicher 16 Jan @ 10:46am 
Well the map wanted all except for 5 archers to spawn right sided. Which made my huge water lake awkward.
StopFlaming  [author] 16 Jan @ 10:45am 
Lets pretend then :D

The first wave is scripted to spawn on the left, the second on the right and the rest is random to make the map a bit unpredictable :describe:

Thanks for playing, I think you'll like the next ones :)
MooRicher 16 Jan @ 6:55am 
Well ive won. The question is but how. I know you are gonna hate me for breaking the no wood wall treaty. So lets pretend I didnt used them to break the AI.

For my victorious run I had the enemy only spawn on one side and I had no memory on my previous attempts so out of curiosity does the enemy only spawn on one side or have I been incredible lucky/unlucky?

Nonetheless another great map, by a really good map builder. Most definiatly looking forward for the next ones. Keep it up!