Barotrauma

Barotrauma

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SSA - 5 Porcellus
   
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14 Sep, 2024 @ 10:45am
18 Jan @ 4:26am
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SSA - 5 Porcellus

In 1 collection by zaeyh
U.C.N. Submarines
11 items
Description





If you have encountered any issues, please submit them in the bug report thread below!

(U.C.N. Tier 1 Attack Submarine)
Vanilla sub / vanilla+ style

Main idea for the sub
This submarine is an "older" model which has been refurbished and has it's pros and cons. The layout was the primary focus on the sub, there are bare necessities needed to start, modifications to add, upgrades to get for the sub. One of the quirks of the sub is it's front mounted large coilgun which can't be swapped due to the subs "limitations", to use it a crewmate has to physically go to the front of the sub and risk getting flooded from attacks or their captain's poor navigation skills.

Made to be compatible with this mod list for U.C.N..
You might have to tweak spawnpoints if you're not using Hungry Europans , BaRolePlay or BaRolePlay-FORK

Required mods:
  • NONE.

Basic information:
  • Price: 6,499 mk.
  • Dimensions: 49x13 m.
  • Cargo capacity 12 crates.
  • Recommended crew 4 - 12.
  • Recommended crew experience: intermediate.
  • Game version: 1.5.9.2.

Additional features:
  • Additional switches for command.
  • Smart ducts (no water flow upwards when flooding).
  • Multiple airlocks with smart pumps (won't try to empty water when open to outside water).
  • Switches for junctions (meant mostly for immersive repairs).
  • Easy to use periscope searchlights which you can swap between.
  • Light warning system for almost all the lights in the sub.
  • Light switches for almost every room.
Popular Discussions View All (1)
0
14 Sep, 2024 @ 11:25am
Bug reports here!
zaeyh
6 Comments
zaeyh  [author] 1 Feb @ 11:18pm 
@Pewblub, where can i get your security officers?! Sounds like they're in-human killing machines because the whole idea was to isolate the front gun and if anything goes wrong you'll know why because some of the shots missed :D

Thanks for the feedback, it's a gamble with what you get on early levels, I've experienced swarms and nothing, and sometimes something of the mix. The shape also helps with having less blind spots.
Pewblub 1 Feb @ 9:05am 
Fun submarine that is very well suited for the early game of a campaign that features a lot of players, the airlock at the reactor also came in handy since we were running hazardous reactors.
I did however switch out the large coilgun at the front for a regular one for balancing reasons, and I feel like the ship could use a couple more blindspots, we never ended up buying the fourth turret and still almost never struggled with not being able to shoot something
Tia Romba 19 Nov, 2024 @ 2:48pm 
3 light and 1 large turret. That's t2 turrets man
Kookoorooza 20 Sep, 2024 @ 8:31am 
Bro, it is clearly t2 sub
zaeyh  [author] 20 Sep, 2024 @ 4:45am 
I'll have a talk with the group I'm in to get that sorted. Thank you for reminding me about that, I totally forgot about the in-game description. :)
Emperor Palpatussy 20 Sep, 2024 @ 4:26am 
Please give her a description in-game! we need the immersion!