Project Zomboid

Project Zomboid

33 ratings
PZKVLC Animated
   
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File Size
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39.927 MB
14 Sep, 2024 @ 12:58pm
6 Jul @ 1:12pm
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PZKVLC Animated

Description
Work in progress mod to bring animations to PZK VLC.

Currently processed:
https://docs.google.com/spreadsheets/d/1iee6fgnQuWYznu4rp7gTZD89bwgrc5afUDrykIwaetg/edit?usp=sharing

Want to see me make the mod live and chat? Visit https://www.twitch.tv/hilvon1984 I usually stream on Saturday mornings (European time). Sometimes on Sundays too.

Workshop ID: 3331128480
Mod ID: PZKAnimated
Mod ID: PZKA_Spawnlimit
46 Comments
BeardedDepression 6 Jul @ 12:44pm 
I made a typo in my report - i meant to say that the trunk opens with the entire upper half, rather than the trunk segment between the lines - not the hood. apologies.
BeardedDepression 6 Jul @ 12:40pm 
Ah, yeah. i am on b42. My bad for not clarifying
Hilvon  [author] 6 Jul @ 12:28pm 
@BeardedDepression Thank you for the report. Based on metion of meade sherif I assume you are using buld 42 version. I will have a look into it ASAP and try to add fixes to the cleanup patch I am planning to roll in for build 41 soon-ish.
BeardedDepression 6 Jul @ 12:18pm 
Hey dude i get this is a work in progress and all but, just a couple things you might wanna be aware of : the cerise93 and cerise93 wagon seem to have unusually bright interiors, there also seems to be holes in the body above the taillights, and the hood opens with the top of the rear fenders on the sedan, rather than the actual trunk segment (where the lines for the trunk are) which makes the whole upper half of the back of the car open and it looks a little strange. There's also dark triangles on each front fender near the headlight, most noticable on the Cerise93 meade sheriff variant. Hope this helps!
Hilvon  [author] 6 Jul @ 11:40am 
The 41 update got pushed earlier today.
Unfortunatelly after throrugh testing (aka using debug to spawn every single vehicle on the list) some issues were discovered. Most notably with Cheaviler Laser / Franklin Galloper police variants and long van CUCV.
I am working on fixing those issues and believe I squased most of them by now, so in a few hours another hotfix is inbound for Workshop.
Also in build 42 version there is now an experimental feature.
Dash Noble has animated fold up headlights. At present there is a possible problem with lights being missing when the vehicle first loads. But after you flick lights on/off or return to vehicle after it was loaded once - the problem does not persist. I am researching ways to fix the issue entirely and when I beat it I will look into sharing this with other cars that have fold up headlights like Vanilla Cosette. Fingers crossed.
Hilvon  [author] 5 Jul @ 2:43pm 
And heads up - another update is coming - probably in the next 12-16 hours.
Basically it will synchronise progress with 41 version, so it would go up from circa 30% it was before to circa 60%. Basically any vehicle that was animated in 42 version will have their equivalents animated in 41.

And I kind of tested the non animated spawn supression submod (ran a world with maxed out vehicle spawn, ran around parking lots trying to find a non animated spawned car and didn't.
But - just because I foresee the question - I am only able to roll out this non animated spawn supressor rather quickly - because it is able to directly ask my animation mod about specific vehicle IDs. I would NOT be able to make a mod that takes other partially animated car collections and root out nonanimated parts of them with that mod.
Hilvon  [author] 5 Jul @ 7:06am 
Pushed an update. Currently all changes are to 42 virsion only.
Added a submod to disable vehicles from PZK pack that are not animated. I have tested the game starts with it, but I did not test if it works as intended yet. So use at your own risk and plase report bugs.
lemar 4 Jul @ 10:49am 
Brilliant work
Hilvon  [author] 1 Jul @ 1:33am 
@Ryan https://www.twitch.tv/hilvon1984
And thank you for reminding - I probably should add it to the description.
Ryan 30 Jun @ 2:47pm 
what's your channel name?