Left 4 Dead 2

Left 4 Dead 2

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Infected: Tank
Game Content: Scripts
File Size
Posted
Updated
2.139 KB
15 Sep, 2024 @ 1:50pm
19 Sep, 2024 @ 1:25pm
2 Change Notes ( view )

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Custom Tank

In 1 collection by ?҉?҉?҉ ₭łⱠⱠ₥Ɇ
|||Left4Dead|||
203 items
Description
This mod changes some values ​​for tank.

- The turrets deal more damage on him.
- Fire resistance has increased.
- Has more resistance to autoshotgun.
- Grenades deal more damage on him.
- He can throw rocks with greater power and distance, but will throw them less often.

And a bunch of other things.

𝐈 𝐦𝐚𝐝𝐞 𝐭𝐡𝐢𝐬 𝐟𝐨𝐫 𝐦𝐲 𝐜𝐨𝐥𝐥𝐞𝐜𝐭𝐢𝐨𝐧, 𝐢 𝐝𝐨𝐧'𝐭 𝐫𝐞𝐜𝐨𝐦𝐦𝐞𝐧𝐝 𝐮𝐬𝐢𝐧𝐠 𝐢𝐭.

CVARS:

Convars.SetValue( "ammo_turret_tank_damage","100" )
Convars.SetValue( "director_tank_bypass_max_flow_travel","2000" )
Convars.SetValue( "director_tank_checkpoint_interval","20" )
Convars.SetValue( "director_tank_lottery_entry_time","0.5" )
Convars.SetValue( "director_tank_lottery_selection_time","10" )
Convars.SetValue( "director_tank_max_interval","400" )
Convars.SetValue( "director_tank_min_interval","200" )
Convars.SetValue( "tank_attack_range","20" )
Convars.SetValue( "tank_burn_duration","50" )
Convars.SetValue( "tank_burn_duration_hard","50" )
Convars.SetValue( "tank_burn_duration_expert","50" )
Convars.SetValue( "tank_fist_radius","20" )
Convars.SetValue( "tank_ground_pound_duration","2" )
Convars.SetValue( "tank_ground_pound_reveal_distance","400" )
Convars.SetValue( "tank_stuck_time_choose_new_target","5" )
Convars.SetValue( "tank_swing_arc","200" )
Convars.SetValue( "tank_throw_allow_range","400" )
Convars.SetValue( "z_tank_attack_interval","2" )
Convars.SetValue( "z_tank_autoshotgun_dmg_scale","0.40" )
Convars.SetValue( "z_tank_damage_slow_max_range","200" )
Convars.SetValue( "z_tank_damage_slow_min_range","100" )
Convars.SetValue( "z_tank_footstep_shake_amplitude","10" )
Convars.SetValue( "z_tank_footstep_shake_interval","0.8" )
Convars.SetValue( "z_tank_footstep_shake_radius","1000" )
Convars.SetValue( "z_tank_grenade_damage","2000" )
Convars.SetValue( "z_tank_grenade_launcher_dmg_scale","5.0" )
Convars.SetValue( "z_tank_grenade_slowdown","110" )
Convars.SetValue( "z_tank_incapacitated_health","2000" )
Convars.SetValue( "z_tank_max_stagger_distance","200" )
Convars.SetValue( "z_tank_max_stagger_duration","4" )
Convars.SetValue( "z_tank_max_stagger_fade_duration","4" )
Convars.SetValue( "z_tank_stagger_fade_alpha","200" )
Convars.SetValue( "z_tank_stagger_fade_duration","4" )
Convars.SetValue( "z_tank_throw_fail_interval","30" )
Convars.SetValue( "z_tank_throw_force","1000" )
Convars.SetValue( "z_tank_throw_health","100" )
Convars.SetValue( "z_tank_throw_interval","30" )
2 Comments
?҉?҉?҉ ₭łⱠⱠ₥Ɇ  [author] 16 Sep, 2024 @ 9:45am 
I think it's possible. A pipebomb can stagger the tank. The thing is... i have no idea how to script it.
Cletus 16 Sep, 2024 @ 9:13am 
ive always wondered is it possible if a point blank shot with any autoshotgun the 1st shot could stagger the tank (must be point blank)