Project Zomboid

Project Zomboid

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Beauty of zomboid - B42 (Retexture)
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File Size
Posted
Updated
178.257 MB
19 Sep, 2024 @ 5:27am
24 Jan @ 10:54am
15 Change Notes ( view )

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Beauty of zomboid - B42 (Retexture)

Description


5000+ Retextures!

"Why? why does the apocalypse look so CLEAN? WHY IT LOOKS LIKE AN IKEA ROOM?"

A Complete retexture of zomboid world



Important notes

B41 Version adapted by VVentos: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418910140

  • How to use it:
    1-Enable beauty of Zomboid base mod
    2-Enable Dense environment addon from this mod - Credits to mazisky for original code
    3-Enable either grass 1 or 2 depending on your tastes


  • This is technically a lightweight mod, the texture replacements use the same pixels amount as original game, the desne environment addon may impact performance a bit!

  • It works with maniks 10+ years later, but choose your load order to see wich one you want priority

  • This uses a modified version of dense environment on it`s own, dont use it along with the original

  • By selecting on ~workshop~ tab you automatically selected the correct versions for your server

  • It should be fine to install it mid playtrough

  • It has a couple issues still like, whitelines where i forgot to overpaint, some props connecting with blacklines in the middle, but nothing gamebreaking, i tested it for about some days on a normal playtrough


After going trough a surgery and having 15 days to rest and chill, I came across the idea: What if zomboid tiles were better? the game still looks like from 2013, why are there almost no mods to improve textures and make the quality of them better? Also Devs seem to have prioritized the mechanics updates wich is completely understandable, So I began this project! to make zomboid look better.

What first was intended as a kitchen prop-apocalypse remake now is a complete retexture/re-render/improvement/paintover in almost all zomboid tiles and textures, I made sure to make the textures fit both a vanilla and post-10 year later Runs, so you`re good with both! everything has been re-rendered, with AI assisted renders and photoshop manual overpainting, with some years of concept art industry knowledge to back it all up! Almost everything has had a retexture, trees, floors, houses, grass, dirt, containers and props.


How many people are working with you on this?
Me, 5 cans of monster energy, a cintiq wacom and an rtx 3060ti

Does this kills my FPS?

In theory no! every texture is still the same amount of pixels and weight of the original ones, just overall more modern art direction now( but controlled), no upscaling(I tried but the game doesnt let you go beyond a certain amount of pixels per tile)

Is it buggy?
It`s more than 5000+ retextures, bugs will appear, sometimes white lines between tiles I forgot to overpaint, or a repeating pattern looking way to uncomfortable, but nothing that should break your save or that I wont update later, feels free to tell me repeating textures or things i didn`t notice.


You cant improve the graphics it can`t render volume and shadows!!
Partially right, It doesnt have a modern render engine, but that doesn`t mean volume cant be faked with well positioned painted ambient occlusion and good render passes on props, but not too much that would deviate from the game original art style, I had to be really carefull with that.

How is this different from manik 10 years retexture?

Manik didn`t touch sprites or structure of props, yet manik overlayed textures on top of basegame pre-created sprites, in my case im trying to go a step further and completely remake some of the tiles and props, trough AI + Paintover techniques used in concept art industry

What are parts that are hard to improve?
Right now the big three is
1- Floors( they are square tiles put near each other, if i apply a texture it needs to be seamless other wise it looks horrendous, I want to find a way to integrate scripting to create more variety on floor but that`s for later
2-Repeating tiles, same problem as floors, i need to be really conservative on the texture and render of those
3- Ambient occlusion, needs to be done manually in order to have great results, and I can only have a confirm every time i open the game, enter and see the prop myself and If I painted the occlusion right, Doing this with trees right now because they`re less amount in comparison to other props

What are the other mods in your pictures??

Currently there are some other mods I recommend, and were intended to be run along with this
they are:

10 years later
Enhanced environement

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Workshop ID: 3333779609
Mod ID: beautyofzomboid
Mod ID: beautyofzomboidaltgrass1
Mod ID: beautyofzomboidaltgrass2
Mod ID: beautyofzomboiddenseenvironment

Workshop ID: 3333779609
Mod ID: beautyofzomboid
Popular Discussions View All (2)
3
2 Mar @ 10:54pm
FIX!: Why the graphics are so broken with lines of light and dark
☠Veteran Unit☠
1
14 Apr @ 9:14am
Broken Windows
chicken_soup124
208 Comments
QS 8 hours ago 
Love your mod but it'd be much better if this textures appeared after significant time. Not so immersive to start a game 0 days after the apocalypse and having everything already look like it's been there for 10 years
Cosmo 19 Jul @ 1:46pm 
@respeitador there is a lot of work here, I appreciate it, grateful for such powerful mods.
It will be very interesting to try, but according to the timeline, we have the first days of the apocalypse in the game, so not everything is overgrown with grass, it happens over time)
Cosmo 19 Jul @ 1:30pm 
Hey @respeitador de casadas again i see only one mod in the list "beauty of Zomboid"
The rest u mansion is absent.
Mistuka 19 Jul @ 11:30am 
bring back old grass and b41!!!
Abel Graves 6 Jul @ 11:27pm 
Makes everything look busted and old. Would look good with the 10 years later mod, but looks out of place without it.
xXFrenchFriesXx 4 Jul @ 9:31am 
bring back old grass and b41!!!
Alpha Gamer 2 Jul @ 11:24am 
its weird because i love this mod but i hate it at the same time. The attention to detail and the upgrade in visuals is amazing, but everything just looks dirty. My biggest gripe is the tvs, they just look filthy like they have been used in a squatters house.
LukeStormRider 12 Jun @ 8:45am 
really nice mod but some doors are not there like slide doors and garage doors please tell me how to fix.
Ryan 7 Jun @ 7:49am 
assuming not compatible with 42.8?
MKROWLEY 5 Jun @ 4:47pm 
dont work on b42