RimWorld

RimWorld

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BiomesKit (Continued)
   
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Mod, 1.5
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786.846 KB
19 Sep, 2024 @ 11:28am
1 Change Note ( view )

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BiomesKit (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
512 items
Description
Original mod by Odeum
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2153006237
If the original author requests it, I will remove this update.

This functionality (and lots more) is contained in "ReGrowth: Core" by Helixien et al.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2260097569

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I am aware this is contained within ReGrowth. I am a fan of more options for everyone.

If you run ReGrowth: Core, you don't need this mod. I suspect they could coexist, but do so at your own risk; it's really unnecessary.

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Original mod notes (1.4):

BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.

With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
* Spawning biomes based on factors like elevation, rainfall, hilliness and more!
* Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods!
* Changing the hilliness of a tile to a specific level, or even randomizing it!
* Custom world map tile graphics for your biome!
3 Comments
TurtleShroom 11 Jul @ 10:36am 
Take all the time you need. I can wait!

Until then, I'll just disable the Biomes until then, unless I can get someone to convert them to C-Sharp.
Zaljerem  [author] 11 Jul @ 10:26am 
This is not a trivial update for 1.6; been digging into it since unstable was available. As soon as I can, it will be updated.
TurtleShroom 11 Jul @ 10:24am 
I hope that you plan on updating this soon, when you get the chance! My Mod adds Biomes and needs this in place!