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回報翻譯問題
I dont know how it could be my mod, I dont affect those. Does it fail in combat? Before combat?
One thing I can think of is that I make the character models "stickier" so the formations take longer to settle in, and the units wont advance unless they get in formation first.
I have re-branded this as "For PVP" mostly because the way I did the fatigue is really good for PVP, but way too easy for the player vs AI.
Working on a new balance for vs AI, will release as a new mod.
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-raised all clubs and axes armor damage by 2
-raise all sling lethality 4%
-lowered arrow lethality 2%
b1.95
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-increased fleeing speed for routing men, they are really motivated!
-decreased max melee hit chance to slow down battles a little
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-set chariot lethality modifier to .4 from .37 (more likely to die)
-adjusted chariot shield values
It's tough to balance chariots. Either they are so good that you crush the AI with your hooman smarts and your own chariots, or they are too fragile and the AI chariots are worthless to them anyway...
b1.92
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-Lowered max damage for collisions, to lessen chariot kills
-raised the fatigue penalty for Heavy armor by 3%
-lowered the fatigue penalty for Light armor by 5% (they really need that fatigue bonus in prolonged combat)
-raised lethality of 2h spears
-added more bonus vs large to both 2h and 1h spears
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-Set Armor lethality 100% block point to 156. Elite units wont be *so* dominant because of armor
-Reduced General lethality reduction by 7%
-greatly reduced penalty for shallow, steep, and very steep movement to help the AI out.
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-Changed base weapon attack rate to 4 from 3.5, makes battles a bit longer
-Flattened lethality curve for the two-handed axes. This *is* a system, but in general all the tier 6 axe units in the game and all mods also have great armor and high attk/def stats. So it was murder-town.
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-Raised Chariot walk speed from 4 to 5.
-Slightly raised lethality for the javelin "precursor" that is thrown by melee troops
-Raised lethality of 2h spears by 5%. They already attack faster, they should be more useful now.