Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Old School PVP Battle System 2.0 For High Ammo Javelins
   
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Tags: mod, battle
File Size
Posted
Updated
373.137 KB
19 Sep, 2024 @ 4:25pm
2 Nov, 2024 @ 10:16pm
32 Change Notes ( view )

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Old School PVP Battle System 2.0 For High Ammo Javelins

Description
THIS IS THE VERSION OF THE MOD INTENDED FOR USE WITH MODS LIKE RADIOUS THAT DOUBLE OR TRIPLE AMMO FOR JAVELINS.

Javelins are less lethal because otherwise they get so, so many kills with higher ammo.


SEE DESCRIPTION HERE:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3334071873
4 Comments
Lenny_Froggins  [author] 4 Nov, 2024 @ 9:08pm 
@煞神血源 I am not the guy who can do that, but it sounds cool.

This mod slows down the combat and fighting to a good degree.
煞神血源 3 Nov, 2024 @ 6:45am 
Could someone create a mod where the AI takes over the battle? For example: [ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799316652&searchtext=AI ]. I want to zoom in during battles to closely observe the firefights between the two armies, but because it requires too much operation and quick reflexes, I don't have time to watch carefully.
Lenny_Froggins  [author] 23 Sep, 2024 @ 8:03pm 
Alright this is pretty much the stable version for longer term testing. I think it plays pretty great, but it is a different philosophy, I understand. But the way I like it is that the cheap food only militia units should not be doing great against highly armored elite troops unless they are high rank and get a boots to the Attk/Def stats, or you ruin the armor of the elite troops for the bonus to lethality.

Enjoy!

b1.5
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-Reduced lethality of chariot melee strikes to .6. Putting it at .9+ never should have been live lmao
Lenny_Froggins  [author] 22 Sep, 2024 @ 9:29am 
b1.3

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-Reduced reload speed for arrows in direct fire
-slightly increased missile lethality coefficient
-increased piercing lethality from .2 to .25
-slightly increased sling reload to balance with bows
-decreased kv_rules melee_attack_interval from 4 to 3.5
-set armor to be -1 every 2% durability down to a 50% floor
-raised the 100% lethality block for armor to 150 from 145. This will decrease lethality block overall.
-set melee_hit_chance_normalisation_coefficient to 1.2. I think this will give lower attk units better chance to hit higher def