Caves of Qud

Caves of Qud

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Varied Population
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Character: Creature
Environment: World
Type: Balance
File Size
Posted
Updated
99.537 KB
20 Sep, 2024 @ 2:55pm
18 Feb @ 10:14am
5 Change Notes ( view )

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Varied Population

Description
Expands certain factions lacking in variety or content with new creatures, adding them to areas that are neglected or unvaried, such as mountains with cannibals, and salt dunes with the Issachari tribe.

Various zone populations have also been modified to be more enjoyable to explore - tweaking spawn rates, amounts and creatures within, including the sky (yes, you reach the sky) and the deepest, darkest parts of the underground.

For more information on the new content and changes, check out the wiki page! https://github.com/jjohnsnaill/QudMods/wiki/Varied-Population

LEGENDARY TROLLS

Remnants of old Qud brought back to life, the trolls are no longer unique to Bethesda Susa...

You may encounter legendary trolls in the deeper parts of the underground, or within lairs up in the mountains, each with their own unique title and correlated capabilities; wielding the power of lightning, to quake the earth, to summon blazing heat, and more... Do not approach unprepared.

NEW CREATURES

There are currently 17 unique creatures added to various places around Qud, with over 40+ planned creatures overall, each with visuals fitting the style and theme of Caves of Qud. Some creatures include:
  • Asphalt oozes
  • Walking fungi
  • Dormant dune robots
  • Missile-launching metal birds
  • Astral frogs with phasing tongues
  • Flying pigs
  • Extra-dimensional threats

TWEAKED AREAS

Barren and overly chaotic areas have received tweaks to their population. Some areas include:
  • Mountains
  • Jungles
  • Rainbow Wood
  • Asphalt Mines
  • The sky
  • Far below the earth...


Suggestions for balance or new creatures are welcome and appreciated!
Popular Discussions View All (1)
5
20 Jun @ 8:24am
Dune Wraith Village Spawn Fix & Suggestion for 50+ Strata Zone Exclusion
UnderDoug
29 Comments
John Snail  [author] 30 Jul @ 2:52am 
Not this again lmao
UnderDoug 30 Jul @ 1:28am 
Just had a Prime Shape warden of the starting village try (and succeed) to give me the heavies. They were hostile to me despite being "docile".
Just an FYI :)
Real Homosapien 23 Jun @ 6:57pm 
I have also encountered the troll hero bug, exactly the same errors. Playing heavily modded.
funerarium 30 Apr @ 3:12am 
Hi, fantastic mod! when do you think the new issachari tribe members will be implemented in the mod ? i scoured the desert for a full hour and they don't seem to appear at all
John Snail  [author] 15 Apr @ 3:26am 
Oh that's weird. I'll have a look later.
BlearyEight 14 Apr @ 10:43pm 
Found a none-crash causing bug when trying to spawn a Troll Hero, it says :
invalid blueprint: Aleksh_TrollHero
Systems.Collections.Generic.KeyNotFoundException: The given key 'HearthpyreSchematicChip' was not present in dictionary

Is this caused by me not using Hearthpyre for this run? If not and you want me to send you a screen shot, you can message me in the CoQ discord server, my name is the same as as my steam name
John Snail  [author] 30 Jan @ 3:17pm 
Will be fixing this soon, sorry for the wait!
Vardha 31 Dec, 2024 @ 6:07am 
Is there something that can be done to stop Dune Wraiths from spawning INSIDE desert villages? I usually take desert village start and it's a massive pain when I'm just trying to get started and (relatively) high level robots spawn en masse in otherwise peaceful zones, and the villagers don't care at all.
John Snail  [author] 20 Dec, 2024 @ 2:58am 
Ahhh, yeah the error seemed to be coming from vanilla but there were no mentions of that object in the raws. Thanks for figuring this out!
Tyrir 19 Dec, 2024 @ 9:57pm 
@Gokudera ElPsyCongroo
Those NotakeFurniture errors that occur during legendary troll creation might be due to the Mechanimist Genotype mod, if you have that installed. It creates items that inherit from NotakeFurniture, which appears to have been removed in 1.0 or some relatively recent version.

The code to create the legendary troll iterates over all items and indirectly checks each items parent type. If the parent type is invalid (e.g. is not a valid type) that error occurs.