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I think it should be possible to fix the map via script, all that is needed is to replace path in .mis file, it's a binary file so it has to be edited accordingly, the replacement string is shorter so the remainder needs to be filled with zero bytes.
Let me know if you need help with fixing your great maps for v1035
Example of one moved mesh
1034
/Game/GroundBranch/Environments/MapSpecific/UserCreatedKillhouse/S_UKH_WallDoor_A.S_UKH_WallDoor_A
1035
/Game/GroundBranch/Props/UserCreatedKillhouse/S_UKH_WallDoor_A.S_UKH_WallDoor_A