Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Multiplayer Resurrection
   
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Tags: mod, battle
File Size
Posted
Updated
41.869 MB
22 Sep, 2024 @ 7:20am
28 Dec, 2024 @ 5:47pm
73 Change Notes ( view )

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Multiplayer Resurrection

Description
The excessive unit rosters and poor balancing in Pharaoh hurt an already small TW multiplayer crowd. This mod removes the native rosters from custom battles/MP, adds new rosters for major cultures better reflecting their historical distinctions with some units being converted and finally adds my recent combat overhaul for better balancing.

My hope is to encourage more multiplayer with battles that are both more balanced and satisfying. The new trimmed rosters in the absence of the natives gives cultures back their character and offer more varied play-styles, reinforced with pricing that isn't too hamstrung by adhering to the 6 unit tiers.

Unlike vanilla, where club units are only viable as a cheap filler and slings only when the unit has multi or heavy shot, all units types are viable.

This mod changes the names, appearance and function of many units, as well as their UI groupings which will very likely not make sense in a campaign scenario. So this should only be used for multiplayer/custom battles

If you want the same battle dynamic for campaign, use 'Kelly Lethal Combat'

Update 12/16
I am happy to announce the integration of Eruner's "Immersive Battle UI" mod, which removes the redundant UI components and improves the battle UI in numerous ways. From early on he's played a big part in the improvement of unit balancing.
Popular Discussions View All (1)
0
23 Sep, 2024 @ 3:18am
MP matches thread
Kelly Bomaye
11 Comments
Eruner  [author] 15 Dec, 2024 @ 1:29pm 
+ great variety
+ meaningfull rosters
+ creative army compositions
+ balanced compared to vanilla

Ask on discords to play anybody with this mod on. There is even a tournament using just this.
Kelly Bomaye  [author] 24 Oct, 2024 @ 10:13pm 
Things improves
|Sith|Galvanized Iron Raptor 24 Oct, 2024 @ 4:11pm 
Improves things
Kelly Bomaye  [author] 4 Oct, 2024 @ 10:42pm 
WIll be updating in the next day or 2, lots of balancing improvements and QoL changes. Includes a host of big improvements that will be updated to my combat mechanics mod that I used as he basis for this - Letha Combat. Including some big improvements to battle AI (surprisingly) so youll need that pack if you want to use it in campaign.
chubbyninja89 (TNB) 28 Sep, 2024 @ 12:03pm 
Of course there's not. Just like there's no spear and shield and sword and shield animations either.

But if you can make it later, that'll make up for it.
Kelly Bomaye  [author] 28 Sep, 2024 @ 12:01pm 
@Chubbyninja; Unfortunately there's no spear + shield and bow animation so I made the Ta Seti sword, bow and shield. When I do more animation work for the campaign overhaul, Ill make one for spear/bow/shield
chubbyninja89 (TNB) 27 Sep, 2024 @ 11:55am 
That does sound kind of fun, though I would suggest one thing, if you're able to that is.

You should try to give all the unique characters their own faction, with Memnon being the true Nubian/Kushite faction, and Amenmesse be kind of a Egyptian faction with some Nubian/Kushite stuff to it's roster as well.

I think that maybe giving Amenmesse some other Egyptian units would really help make his faction feel like they're on the "front lines" against the Nubians/Kushites.

But that's only if you can without too much trouble, as I wouldn't want you to have to completely overhaul the mod just to do that.


But I will say, that if you happen to work in a faction for the Libu desert guys, I would say that you could give all their units vanguard deployment and stalk, as they're mostly all light guys and it could help give them their own playstyle.
Kelly Bomaye  [author] 27 Sep, 2024 @ 4:15am 
@Chubbyninja; I'll probably do something like the spear-bow unit you detailed for Nubia. That was the intent with the Ta-Seti Bowmen unit but with more of a focus on range, so Ill work on something more melee focused
chubbyninja89 (TNB) 27 Sep, 2024 @ 4:04am 
Well, I won't make a giant back and forth debate out of this, but I will say that as much as many people like to throw that term around, it doesn't always work in every situation.

I mean, with a TW roster, there should still be enough units to play around with, at least on a basic level.

Now, I'm not saying the Nubians for instance, should strictly have a ton of heavy units or anything, but they should at least have some things changed around or kept the way they were.

I would say that leaving the Nubian Spearmen and Swordsmen with their slings would've been a nice way to have them fit in with their whole ranged focus. Heck, maybe you could've given them an elite Nubian archer spearmen unit that not only has spears as their melee weapon, but the Nubian longbows as well, but somewhat limited ammo.
Kelly Bomaye  [author] 27 Sep, 2024 @ 2:27am 
Less is more. There are thematic intentional gaps in rosters