STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)
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Game Type: FOC
Etiquetas:  Multiplayer
Tamaño
Publicado el
Actualizado el
12.254 GB
22 SEP 2024 a las 9:51
14 ABR a las 19:49
194 notas sobre cambios ( ver )

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FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)

Descripción
Hey all I have taken a break from this mod to work on Humanity's Retaliation Halo Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460641869



We are actively looking for playtesters to help us continually improve the game <3

You can find me here for comments, concerns, and to share your ideas :)

\\\\\\\\\\\\\\\\\\\\\ https://discord.gg/S9pknXE4c6 ///////////////////////////


STEAMMOD=3335924817


5 years in the making, our Multiplayer Overhaul Mod encompasses nearly every aspect of Fall of the Republic 1.1's Space Skirmish mode.

Note: this mod is a massive SPACE skirmish overhaul of an older version of FotR and is not played like most other mods you may be used to. It is a far cry and away than the standard EAW experience.

This mod nearly removes all desychronization errors, offers vastly improved performance, an abundance of new game mechanics, improves tactical capabilities, offers new strategic options, overhauls credit production, and utilizes new units. It is still a WiP so please be patient.

We ask that you enjoy the ride ❤️ ❤️ ❤️




FAQ:

This MOD doesnt really have a unit cap, only an fps cap XD

TURN OFF VSYNC

All models have been designed and kitbashed utilizing pieces within the mod itself, Hence overarching model credit goes to petroglyph and the EAWX team

See SPACE UNIT GUIDE for a brief understanding of each ships core function

This mod only is playable as intended on OOTF_MP_TEST_MAP under Mod Maps in Skirmish

This mod is in the Alpha playtesting phase and henceforth is under constant construction by our team

This mod requires 13 Gigabytes Minimum of free space but should be capable of running on almost all PCs

Graphics are meant to be played on maximum, Minimum should only be used to increase performance for all the games being played on grandmas toaster.

We do have plans to overhaul ground skirmish in the future but don't currently have the resources to do so.

We are aware of an instance of desync occuring, It appears random and is being very difficult to track down.

We will be updating Unit tooltips when we have time

Unit Names on the other hand are being updated intermittently to provide a better understanding of what each unit does till we finish tooltips


MUCH LOVE and a BIG thanks to EAWX for allowing me to create this work!!!
Discusiones populares Ver todo (5)
17
30 MAR a las 10:02
Dev Log
GrandMasterApple
7
10 DIC 2024 a las 9:59
Bugs Bugs and More Bugs
GrandMasterApple
1
4 OCT 2024 a las 6:44
Space Unit Guide
GrandMasterApple
47 comentarios
GrandMasterApple  [autor] 26 MAY a las 19:18 
This isnt dead just havent had time to work on it <3
GrandMasterApple  [autor] 1 ABR a las 12:23 
AI should be functional again in multiplayer matches
GrandMasterApple  [autor] 30 MAR a las 10:01 
I'm back :NATO:
phoenix.12341 15 DIC 2024 a las 19:45 
Thank ya.
GrandMasterApple  [autor] 15 DIC 2024 a las 19:08 
Here you are chief
STEAMMOD=3335924817

Just remember this is a MP mod only, you are more than welcome to join us in discord for playtesting to feel things out and offer feedback and ideas!
phoenix.12341 15 DIC 2024 a las 18:44 
No worries but if you could at least put it in your comment when you reply so I can copy it and play the mod I'd appreciate it I would like to try it out it looks interesting.
GrandMasterApple  [autor] 15 DIC 2024 a las 2:22 
Sorry Phoenix, I forget to update the description sometimes with how often I update this
phoenix.12341 14 DIC 2024 a las 11:54 
Soooo what's the steam code? I can't play it without one.
Larry-3 12 DIC 2024 a las 11:28 
A well optimized mod more stylish than a little bit. ':^D
GrandMasterApple  [autor] 10 DIC 2024 a las 9:58 
We are aware of a new memory leak issue, we are working on resolving this immediately