RimWorld

RimWorld

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Epochs - Pyrinth
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Mod, 1.5
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1.541 MB
23 Sep, 2024 @ 9:09am
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Epochs - Pyrinth

Description


Welcome to another installment of my mod series, Epochs!
Epochs is going to be a small mod series focused on adding small additions to make medieval/fantasy (but not restricted to that) playthroughs of Rimworld more fun or engaging, or even more scenic.

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Dark Ages: Medieval Tools is the best mod for any kind of medieval workshop, check it out!
Medieval Overhaul is the most classic of classics when it comes to medieval playthroughs.

If you enjoy this mod and want to see more, do feel free to like and favourite it, or even throw me a follow on Steam!


As of now, I don't want to spoil anything else that's planned for the future, so let's get into what this mod adds!


This mod is simple and focusedl. It adds only 1 new mineable resources, Pyrinth, and 4 buildings made with it, also 1 weapon made with it.









Q: "Is this mod CE compatible?"
A: "Probably not."

Q: "Is this tribal friendly?"
A: "Yes, the only research required is for the Pyrinth Blade and the Pyrinth Pylon, everything else can be made without any research."

Q: "Will I need to refuel the torches?"
A: "No, the buildings need no refueling."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



Sir Van as his Dark Ages series was my main inspiration for Epochs.
SirLalaPyon as Medieval Overhaul was also a huge inspiration.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
85 Comments
darkfiretim 25 Jun @ 6:50am 
Can I request a pyrinth water heater for Dub's Bad Hygiene and a pyrinth cooking station?
Unexpectedwalrus 22 Jun @ 6:23am 
Pyrinth Blade is still broken and can't be crafted.
WJSabey 31 May @ 2:59am 
Yes, please add something like cryolinth (blue with opposite temperature effects) and lumininth (yellow that produces light with no temperature). I could palette-swap these myself but it would be so much better for everyone to get them.
Doom 24 May @ 4:04pm 
Cyrinth would be cool as a cold version of this I would think
Maple38 4 May @ 11:00am 
Looks like CE has a patch for this, would be good to update the description, so CE players don't just avoid the mod.
Tenchi 27 Mar @ 3:44pm 
Oooh, thanks for the info! With my mods sometimes it gets incredibly hot outside (like 55°C in a temperate forest) on rare occasions and when you're strapped for resources and manpower even the heat of a torch becomes too much. I once had a heatwave in the middle of summer, at the peak of a global warming event: temperatures were so high it was above freezing at the poles 75% of the time.
Dr Jimothy 23 Mar @ 10:31am 
@Tenchi
Check out the glowstone mod! Glowstone glows, but doesn't produce heat. You can make glowing columns, sculptures and I think a few other things out of it.
DetVisor  [author] 23 Mar @ 9:22am 
The Pyrinth torches make as much heat as a normal torch, as I still intended them to be used as fantasy lighting. Either way, I'll see about cooling crystals.
Tenchi 23 Mar @ 6:48am 
I so want cooling crystals! And crystal lights that don't produce heat, maybe in green or blue?
Dr Jimothy 10 Mar @ 5:40pm 
Is there any, say, reverse equivalent for this mod, being one that adds a "cooling" crystal or anything of the sort?
May or may not be in the midst of a climate cycle at its hottest point, mid-summer with max axial tilt from planet gen expanded, and have the global warming event running... it's 90 degrees centigrade outside the fact that my colonists are alive is a miracle.