Total War: WARHAMMER III

Total War: WARHAMMER III

153 hodnocení
Guns of the Empire + Sigmar's Heirs: Compatibility and Integration (6.0)
3
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Značky: mod
Velikost souboru
Přidáno
Aktualizováno
22.235 MB
23. zář. 2024 v 11.12
20. pro. 2024 v 13.43
Poznámky ke změnám (5) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Guns of the Empire + Sigmar's Heirs: Compatibility and Integration (6.0)

Popis
This is a submod to not only make Guns of the Empire and Sigmar's Heirs compatible, but also integrate a handful of my "state troops" tier units, specifically, the Ersatzsolder, Jaegerkorps, Hakbutschutzen, Ironsides, and Eisenbombers with Sigmar's Heirs Provincial unit design and regional recruitment. There are also now custom versions of these 5 units for the Wulfhart, Volkmar and Gelt campaigns.

Below is the new unit arts which aren't great, but I did my best to match Sigmar's Heirs art style for each province so they and the SH's State Troops can mesh well in themed armies.



This is built to also cooperate with my SFO Submod for Guns of the Empire. So if you use GOTE and SH, you enable this. If you also use SFO, then you enable my SFO Submod for GOTE. That's all you need. This enables all the provincial units and the existing SFO submod will balance these guys for SFO.
Počet komentářů: 65
grimnar42600 před 8 hodinami 
@Shocktrooper 101 Yeah I'm getting the same thing
Shocktrooper 101 14. čvc. v 4.51 
All the guns of the empires units are now listed as placeholder, anyone experiencing this? or is it because of the latest update?
raw666 23. čvn. v 6.20 
Okay, this mod is still functional but it needs an update in several categories. One, the Eisenbombers do not match the unit cards as a standard one seems to be a Reikland one. Second, artillery units are in the marksmen barracks rather then the forges. Standard province handgunners do not have stakes or defensive stakes. Finally, each province now gives a bonus to units instead of just noting where they are from. For example, Reikland provides increase armor piercing, Wissenland increase ammo, and Hochland increases weapon range.
raw666 17. čvn. v 10.14 
Any plans to update, including the stats bonuses like increase armor priecing damage from Reikland and black powder ammo size increase from Wissenland.
Some of the provincial buildings produce the wrong units
[-TWR-]Dragon 30. bře. v 7.25 
Great mod! Can this be used on the current 6.1.1 version or does it need an update to be stable?
EaterOfWorldsXII 23. bře. v 5.13 
As for the upgrade screen, min has them all and isn't stretched but they are stacked diagonally and are also almost on top of each other. The other issue i'm having is that i cannot seem to recruit the provincial versions of each unit.

The middenheim habukschutzen is recruited from the the firearm building in Altdorf. None of the buildings in the provinces allow me to build the GOTE versions. I feel like it might be something with my list. I'm running Chop chops empire collection atm.
Snek  [autor] 6. bře. v 17.09 
The UI for the Unit Upgrade functionality is pretty tough to work with. I think the overflow is related to your screen resolution. Is it possible for you to bump it up to see if upgrades are visible?
Palone 3. úno. v 16.08 
??????
Palone 28. led. v 17.03 
can someone answer @Shocktrooper 101's question "The upgrade unit screen seemed to not have enough space in my game so the upgrading option seemed to stretch to the bottom of the screen where I can't see it anymore, am I missing something?" I'm also having the same issue with no idea how to fix.