RimWorld

RimWorld

304 ratings
Alpha Vehicles - Early Cars
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.613 MB
24 Sep, 2024 @ 11:46am
14 Jul @ 9:31am
2 Change Notes ( view )

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Alpha Vehicles - Early Cars

Description
[www.patreon.com]

Features

- Adds 10 early cars for Tier 1. These are all worse fuel and stats-wise than any of the Vanilla Vehicles Expanded Tier 1 vehicles, but take a lot less materials to build, and less time
- 2 new early car parts

Balance sheet can be seen here: https://docs.google.com/spreadsheets/d/1bw8tTepbt9rJpEUY6-A3TCcVKJQAmolfa9xzRXG5i3E/edit?usp=sharing

Content















Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: No

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: I think it is

Q: Reeee this is bloat! You always make bloaty bloats and...
A: Yes, this mod is pure bloat. It doesn't offer anything mechanically different from VVE's tier 1 cars. It's just unnecessary. However, PRETTY CARS

Changelog

v1.0: Release (24/9/24)
Full changelog on GitHub

Credits

Original 3D models used as reference:
https://sketchfab.com/3d-models/ford-mode-t-coupe-1913-3a3155036db6431fb0c48ba72bb93c8c
https://sketchfab.com/3d-models/1901-oldsmobile-model-r-curved-dash-mp-78839e639caa43e0a28278ab6aa6ddf5
https://sketchfab.com/3d-models/erster-dreirad-motorwagen-von-carl-benz-47df0cb894a34d33a09361f3cb182070
https://sketchfab.com/3d-models/oldsmobile-ee5e152c2e8f4cfba89e6beac6573289 Light Tonneau
https://sketchfab.com/3d-models/1923-rolls-royce-silver-ghost-mp-77e7ebdf4d8b4faa86437083113d64db
https://sketchfab.com/3d-models/ford-model-a-hw-xyz-school-5-6b12d952f7b1411794738d256f65464e
https://sketchfab.com/3d-models/1902-renault-type-k-blueprint-3ec7b05f72ee46d19ce0739bb529e080

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

92 Comments
skinnylesgs 30 Jun @ 5:34am 
the default diagonal could be fine tho
Sarg Bjornson  [author] 30 Jun @ 3:59am 
An insane amount of work making them look right
skinnylesgs 30 Jun @ 1:55am 
can you atleast make a version with diagonals? or is it too much work? or you hate it?
skinnylesgs 30 Jun @ 1:52am 
NOOOOO WHYY
Sarg Bjornson  [author] 29 Jun @ 9:00am 
Diagonals have no place in RimWorld ;)

Not only they have no diagonal texture, I asked Phil ages ago for an xml field to make vehicles UNABLE to advance diagonally, specifically for my mods
skinnylesgs 29 Jun @ 8:12am 
oh, they dont have diagonal textures
skinnylesgs 29 Jun @ 7:55am 
the same goes with neolithic and age of sails
skinnylesgs 29 Jun @ 7:44am 
uhh why do they not go visually diagonal
Sarg Bjornson  [author] 17 May @ 9:05am 
They can
MoplyMat 17 May @ 8:39am 
hello i built a silver ghost rolls royce, but it can't be added into the caravan. can these not be used to go on the world tile?