Final Factory

Final Factory

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Mining Stations (early game)
   
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Game Version: 0.19.0
Type: Blueprint
File Size
Posted
1.069 MB
25 Sep, 2024 @ 9:58am
1 Change Note ( view )

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Mining Stations (early game)

In 1 collection by FeawenFaerie
Early Game Essentials
6 items
Description
This is my take to bring up a fully optimized/compact pack of mining stations (+ the related output Mass Driver relays) to collect/produce first grade raw resources/components at full speed!

It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the required structures obviously). Once built, you'll just have to link the few Mass Drivers.

Have fun! :p

Features:
- Output: 720 items/min raw resource output + another 720 items/min first tier component output, ready to be transmitted through Mass Drivers relays (same output rate)
- Reliability: 48 Miner Bots waiting in the Ship Yard to "instantly" replace dead ones

Blueprint recipe:
- {1 Duplicator Artifact} (optional)
- 32 Connector
- 4 Mass Driver
- 1 Ship Yard
- 1 Station Core
- 4 Strut
- 1 Radiator
- 5 Heat Exchanger
- 15 Solar Panel
- 6 Antimatter Power Station
- 16 Antimatter Collector
- 5 Overdriver
- 12 Atomic Printer
- 20 Mining Station
- 3 Exploration Center

Hints:
- Preconfigured to mine/produce Bauxite / Low Density Structures but can obviously be reconfigured for Iron / Medium Density Structures or Silica / AI Controller Circuits.
- Simply copy/paste (keyboard shortcut: ctrl+c) and link the Mass Drivers relays to bring out your outputs farther.
- Should be easy to upgrade to the advanced structures counterparts once unlocked (Advanced Mining Station, High Energy Mass Driver, etc...) without altering too much of the design.

Notes:
- Slightly "rounded" design shape to bring more Mining Stations closer to the asteroid more easily.
- Putting a Ship Yard near the Mining Stations helps them to quickly get replacement Miner Bots when they self destruct themselves, and also gives time to the Ship Assemblers to build new ships without delaying the mining work.
- The Duplicator Artifact is optional but boosts the components production by 10% for a negligible stability/energy cost.
- The Exploration Centers prevent the fog to hide the structures (especially the Mass Drivers relays).
- Mass Drivers are fun and powerful to transport resources: No horizontal/vertical alignment constraints, no "can't cross" link constraints, great link range, can move along with the connected station (if links were broken because the station has gone too far, they are auto-restored when in range to the destination once again), can also act as some kind of small Cargo Hold (more or less equivalent to about 2 stacks)... Also, coupled to a single Overdriver, they handle output flow rates up to 750 items/min each (2 basic Connectors sum up to 720 items/min).
- Some (all legit!) design tricks are used; e.g. using mining/producing structures to transport resources instead of the usual expected transportation structures to save some space/power/stability.
- As I play in pacifist mode, I don't use any Signal Dampener to reduce ennemies attacks on stations. Please feel free to adapt to your liking.