Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Island Hop
   
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Engine: Halo1
Game Content: Multiplayer
File Size
Posted
Updated
173.346 MB
25 Sep, 2024 @ 10:55am
25 May @ 7:01pm
22 Change Notes ( view )

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Island Hop

In 1 collection by Giro
Aquatic Assault
10 items
Description
The first map to release with aquatic vehicles updated with Digsite and Mercury Rising content. Still contains all the old weapons using Halo CE - Revised (MCC) tag fixes. Built to take advantage of MCC's new custom games options!

Custom Game Info (make sure Custom Equipment is set to Yes in the Item Options)
Map Default Starting Weapon: (green) Speargun (Mercury Rising MP)
Map Default Secondary Weapon: Lamprey sub-ED (blue Splash Site speargun, MODIFIED)
Flamethrower: Energy Sword (Tiamat OG custom, Digsite animations and sounds)
Magnum: Needle Rifle (Tiamat OG custom, affected by Needler skins)
(mp_)Needler: modified needler (Tiamat increased projectile velocity, see changes below)
By default you will spawn with 1 plasma grenade and 1 frag grenade
There are no Overshields and Camo on the map; however turning them off in Item Options will disable the ability of the Energy Sword from being able to grant such effects
(Pistol still available from Fiesta/Random, to always spawn with it set Custom Equipment to No)

T-ship uses Scorpion vehicle spawns from Vehicle Options
Doozy uses Ghost vehicle spawns from Vehicle Options
Leech uses Banshee vehicle spawns from Vehicle Options

Tiamat's original map default settings (due to changes you need to Item Options and set Custom Equipment to Yes, and select the following the OG settings)
CTF: Assault Rifle (Starting) & Plasma Pistol (Secondary)
Slayer, Oddball, & Race: Energy Sword (select Flamethrower)
King of the Hill: Plasma Pistol
You weren't suppose to start with any grenades
Doozy's and Leech's weren't available in the original map (set all Banshee and Ghost vehicle spawns to 0 in Vehicle Options for the OG map experience)


Custom Edition Legacy Info
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Title: Island Hop
Section: Halo CE Maps
Author: Tiamat
Description: Two islands in deep water with an underwater crossing and working assult boats

Date: 08/10/04


Map: Island Hop (With working boats) by tiamat

Ok this is the map I have been working on for the past two months it features 3 new vehicles and 2 new weapons. It has wind and has been portalled

vhicles:
boathog
just basically a conversion of the standerd warthog into a boat, now it look's nothing like a real living warthog, or a puma for that matter.

r-boathog
no gun on the back but u can still use the back seat for sitting the driver can fire two rockets (primary and secondary trigger) each with a 4 second reload

T-ship(transport ship)
a big fat hovercraft-like transport moves extremely fast (at top speed) and can carry a total of 13 players, but it has no gun.

weapons:
needle rifle
fires high speed overpenitrating shield skipping bounce alot needles or a quick burst of regular needles

energy sword
instant kill melee primary trigger gives u active cameoflage and secondary trigger gives u oversheild after useing one of these two triggers the sword over heats and another trigger can't be used for 60 seconds (but u can still melee )

thnx to:
killa and grim(genocide)
for skins and tags and general assistence

and the testers
chrono
juan
CrAzY
extreme

There is on known bug sometimes when ur playing a game and your not the host your boat will start flipping wildly, this is not my fault but rather a glitch in the netcode noone else see's u flip and u are not actually in the air so just ignore it and continue to drive it will go away

enjoy
--Tiamat
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Source: https://www.halomaps.org/hce/detail.cfm?fid=384
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End of Custom Edition Legacy Info

Changes in the Halo MCC engine removed most of the flipping boat bugs.

-- Change Log --
Fixed a legacy Custom Edition map bug for vehicles not being assigned to correct teams; they should all spawn on the map now.

Added Mercury Rising / Splash Site's Doozy vehicle to the map (gave it .25 rider fraction damage)
Added Mercury Rising Speargun as the Map Default Starting Weapon

Added a multiplayer variant of the Digsite Leech vehicle to the map
Leech can fit a total of 9 players; 1 driver, 6 unarmed passengers, and 2 armed guards.

Energy Sword now uses Digsite 3rd person Forceblade animations, as well as Digsite sounds

Moved Pistol to weapon index 3 (this allows it to still show up in Fiesta/Random but can't be selected directly, selecting No for Custom Equipment will still allow you to spawn with it)

Moved the Needle Rifle to weapon index 4 (Magnum) to allow players to spawn with it. Made Needle Rifle's secondary fire use a separate projectile from the Needler.

(mp_) Needler's projectile velocity was increased by Tiamat (to 10), so I change the gameplay of the Needler to be the same as CMT Evolved's mp_needler (melee damage has different values). The modified Needler uses CMT (SPV2), Roxanne, and Ruby Rebalanced tags for 1st person.

Lamprey sub-ExplosiveDevice, otherwise known as the blue SplashSite speargun, has received numerous changes. The minimum resulting explosion damage was increased by 25 and the maximum explosion damage was increased by 5. However, it does 0.6x damage to shields so it won't instant-kill on bodyshot at full health unless shields are removed. You can use it to do explosive jumps to reach higher locations without losing any health at full shields. The rifle bullet / spear projectile itself (before detonation) now has a lower initial velocity of 24 and final velocity of 21, but now skips shield and will always instant kill on headshot. The spear projectile damage itself was increased but it now has multipliers to lower damage on players/cyborgs/cyborgshields.

The Boathog and Doozy passenger seats have different exit animations so you aren't forced to fall to your death.

Finally all weapons except the Speargun and Lamprey sub-ED have put-away animations for when you enter 1st person unarmed seats.


-- To Do --

Need to update the combined icons bitmap for Needle Rifle and Lamprey sub-ED. Changes in the MCC engine might require edits to the underwater visibility, as the underwater fog is very strong in MCC.

Need to make an update for King of the Hill and Race so that the 2 game modes can be played without vehicles. (This one is not easy to implement, going to need custom scenery that players can travel on and shoot through and this basically will change the map layout for these 2 modes; also there are a lot of hills and checkpoints pretty far from where a player on foot can reach).

Need to create a way for Leech passengers to be able to enter the driver seat after the driver died over the ocean.

Need 1st person put-away animations for the Lamprey sub-ED and Speargun.

--- Tag Credits ----

Tiamat - For the map and for just attempting aquatic vehicles

Aerocatia/Vaporeon - Halo CE - Revised (MCC) tags

Altis - Mercury Rising tagset used as a base; particularly Doozy, Lamprey/Speargun, cyborg.model_animations, and Digsite MP hud_msg_icons_mr.bitmap

CMT - SPV2 Needler (and ammo) tags, CMT Evolved mp_needler tags (different melee damage values), imported cyborg.model_animations, Shedder melee sound tag

Digsite and Splash Site teams - countless things but mainly Doozy, Lamprey/Speargun, Leech, cyborg.model_animations (used for the Energy Sword)

Fubih - Speargun weapon

Roxanne - Needler and Needler ammo tags used for modified Needler

Ruby's Rebalanced Halo CE Team - Energy Sword hud reticle (SEV) and Needler shader tags

Sean & Bryn Casey - imported h_turret exit animation
6 Comments
EloSleeps 1 Feb @ 8:22am 
literally 2007 again :D
PizzaTheHut 9 Dec, 2024 @ 4:42am 
make another one that has ai in it.
Giro  [author] 8 Oct, 2024 @ 8:36pm 
Tiamat did put in 2 different hud strings referring to a covenant dropship, so adding a nerfed Spirit or Leech in the future wouldn't be unfaithful to the mod.
volcanis 2 Oct, 2024 @ 10:28pm 
No pelicans or spirit dropships? that would be amazing!
Boldy 2 Oct, 2024 @ 6:43pm 
My Childhood
Elce_ 1 Oct, 2024 @ 6:45pm 
thank you! great memories of this map