Left 4 Dead 2

Left 4 Dead 2

73 ratings
Kyle's Rebalance Mod - All Weapons Patched
   
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Game Content: Weapons, Scripts
Game Modes: Single Player
File Size
Posted
Updated
140.687 KB
27 Sep, 2024 @ 7:54am
24 May @ 10:59pm
6 Change Notes ( view )

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Kyle's Rebalance Mod - All Weapons Patched

In 1 collection by Kyle H. McCloud
Kyle's Usuals (Weapons + Skins)
92 items
Description
This is an unofficial patch for Left 4 Dead 2 that rebalances the weapons with a mixture of buffs and nerfs so everything is viable, unique, and fun to use. The overall difficulty is about the same as vanilla, but this mod provides a more even, varied experience because there aren't any bad weapons now.

Please check the Discussions tab or CLICK HERE for more info on what has changed and why.



For a patch with BUFFS ONLY, click here.



For a patch with NERFS ONLY, click here.



BUFFED:
- M16
- SCAR
- SG552
- Hunting Rifle
- Scout
- AWP
- Grenade Launcher
- Pistol(s)
- Blunt melee weapons
- Adrenaline
- Pipe Bomb

TWEAKED:
- Benelli Autoshotgun
- SPAS Autoshotgun
- Wood Shotgun
- Chrome Shotgun
- Uzi
- MP5
- M60

NERFED:
- AK47
- Military Sniper Rifle
- Silenced MAC-10
- Magnum
- Sharp melee weapons

Please check the Discussions tab or CLICK HERE for more info on what has changed and why.



This mod was originally made for personal use, but I hope others agree with me that it makes the game more fun. In vanilla L4D2, a brutally honest tier list would have a few weapons in S-tier, basically nothing in A-tier, and everything else in B-tier or below. My intent with this mod was to move as many weapons into A-tier as possible. Enjoy!
Popular Discussions View All (2)
0
27 Sep, 2024 @ 8:13am
PINNED: What Changed & Why - Rebalance Patch Notes
Kyle H. McCloud
0
4 Oct, 2024 @ 3:28pm
Failed Experiments - What Did NOT Change and Why
Kyle H. McCloud
28 Comments
finnigand 8 Jul @ 10:38am 
Is the mod supposed to cut the reload animations short?
ravenz 18 Jun @ 4:25pm 
the pitchfork and crowbar does gib commons but the shovel doesn't gib at all like the pan and police baton.
ZED 18 Jun @ 3:05pm 
I think they fixed the crowbar officially, but I'm 99% sure the shovel and pitchfork still don't gib like they ought to. I can't tell you how nice it is to actually be happy to see a grenade launcher or m60 though.
Kyle H. McCloud  [author] 18 Jun @ 3:02pm 
@ZED

I'll look into it, although I checked the mod you're talking about and Jaiz left a comment saying melee weapons are working as intended in current builds of the game. I'll have to download it myself and see what difference it makes -- I don't want to make any blunt weapons sharp in my mod, for example.

Also, it's not the point of your comment but I'm glad to hear you can't live without my rebalance! I can't either :smile:
ZED 18 Jun @ 9:08am 
Shot in the dark, but have you considered adding the changes to the shovel, pitchfork, and crowbar script fixes mod so they properly gib commons? It makes those weapons so much more fun to use but I can't live without your rebalance at this point.
Demoman tf2 25 May @ 8:58am 
its a script mod that changes gameplay so yes it is only local
ravenz 16 May @ 8:04pm 
also is this only local?
ravenz 16 May @ 8:03pm 
is there a way to change the magazine size back to vanilla?
ravenz 16 May @ 2:58pm 
okay
Kyle H. McCloud  [author] 16 May @ 2:54pm 
@ ravenz

Those mods change the weapon scripts. My mod also changes the weapon scripts, so the two can't run at the same time.