Slay the Spire

Slay the Spire

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鲜血始祖(BloodAncestor)
   
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File Size
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27.912 MB
27 Sep, 2024 @ 11:06pm
25 Oct, 2024 @ 8:55pm
4 Change Notes ( view )

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鲜血始祖(BloodAncestor)

Description
Mod Introduction:
New character:
A rising star from the mysterious vampire family, entrusted by the family to investigate this tower related to the "heart".

New content:
77 new cards, 9 artifacts, and 3 potions have been added. At the same time as forming its own faction, it can also be linked with some factions of other characters.

Character features:
Use life as a medium to strengthen one's attacks and defenses, and utilize one's special abilities to render enemies defenseless.
Skilled in selling blood, responding, transforming forms, and performing acrobatics.
This character has simple operation and high intensity, but its startup speed is not as fast as the viewer, and the character limit is slightly higher than the viewer's.
Multi language support: Mod supports Simplified Chinese and English, but the English content is machine translated. In case of any conflicts, please refer to the Chinese introduction.

Known issues:
Relic - Blood Mist Seal: The enhanced relic blood mist seal cannot replace the initial relic blood mist mark.
Cards - Hypnosis: Hypnosis may occasionally fail when there are multiple monsters on the spot.
Card - Sacrifice: Killing increases damage and in some cases, there may be exceptions.
Animation - Ending: The replacement of the character's ending animation has failed, and it is currently a warrior animation.

Author's message:
Firstly, thank you all for downloading and playing the mod 'Blood Ancestor'.
This is my first game mod developed, and I hope this mod can bring you joy and satisfaction. I also hope that everyone can tolerate some of the flaws in the mod. If any experts can find stable replication links or repair methods, I hope they can also contact me.
This mod was developed solely by myself and took me several months of rest time outside of work. As a novice programmer and designer who started from scratch, mod development is much more difficult than I imagined. Many interesting designs cannot be implemented due to various reasons.
Regarding the game graphics, I originally planned to redraw the graphics for all the cards and characters. However, due to cost and AI training issues, the final output result is quite fragmented, and it can only be said that it will be sufficient. Some of the images may not be well coordinated with the overall picture, please forgive me.
Finally, thank you again for your support of this mod. We welcome all kinds of feedback, and I will try my best to reply to everyone. Thank you.

Special thanks:
Dashun BaoBei, MewX AI Painting Platform, Mistletoe

Update log
2024/10/4:
Change some card descriptions


2024/10/19
Modify the card description for 'Nightfall'

2024/10/26
fix the bug in 'Nightfall'
9 Comments
Lukeshroom 16 Feb @ 10:05pm 
Nice mod, a full set of cards with a few fleshed-out archetypes, the AI art helped distinguish cards at a glance.

Some notes:

-Shapeshift forms really do need to be keywords with tooltips
-I am not sure if Werewolf form works as intended
-the Common pool is drowned in similar attacks and form-shifting cards
-meanwhile, too few other cards benefit or combo with Shapeshifting

-some Uncommon Powers cost too much mana, they are generally quite weak and cannot stack with themselves, making duplicates bad to take
-your "on kill" mechanic is unreliable after Act 1 and most payoffs are not worth drafting a "strike+", other than the rare ones
-there is no Common AoE card, or substitute mechanic
-Draw and Energy cards are scarce

-I enjoyed trading hp for blood or healing, but Block or some substitute is not available on many cards, therefore runs often end against larger enemies

Thank you for the time you put into making this mod, it was fun if a bit frustrating to try!
神朔  [author] 25 Oct, 2024 @ 4:27am 
TO:1185175439
我刚刚测试了下是有这个问题,应该是我削这张卡的时候削出bug了,抱歉后续会尽快修复的。
1185175439 19 Oct, 2024 @ 3:15am 
我感觉我之前说的可能不够明白。卡牌夜幕施加的致盲效果会在敌方回合开始前消失,虽然打出牌后敌人的伤害显示为0,但是点击回合结束后,致盲效果会在敌人攻击之前消失,然后敌人的攻击就会恢复正常,所以我打出这张卡的当回合还是会受到伤害。因此目前这张卡没有用。
神朔  [author] 9 Oct, 2024 @ 12:08am 
TO:1185175439
夜幕这张卡的层数展示逻辑是有点问题,这个后续会修复。但是从设计上将致盲是不能对怪物进行叠层的(因为逻辑上修改的是场地,不是怪物)。主要是这张卡强度太高了,并且蝙蝠流速转夜幕我自己是打穿过A19的,这卡的上限没有问题,不至于一点用没有。
1185175439 6 Oct, 2024 @ 12:51am 
卡牌“夜幕”施加的致盲效果(不管几层)都会在敌方回合开始时消失,导致这张卡一点用都没有。
神朔  [author] 29 Sep, 2024 @ 7:02am 
TO: Kalonas
Because I don't have enough time to develop the tip module, you can only view the postures
effect by hover character. I will add the tip module in the next version. Sorry.
神朔  [author] 29 Sep, 2024 @ 6:59am 
回复:Chaofan
抱歉因为提示词是个专门的模块,之前没有研究透,并且觉得不影响游戏链路,之前就没有开发了,后续的迭代会更新上的。
还有为什么steam没有回复功能。
Kalonas 28 Sep, 2024 @ 10:53pm 
I am not sure if its just because its in english, however it does not display what the postures do. Would be nice to have a tooltip for it .
Chaofan 28 Sep, 2024 @ 8:54am 
希望加上关键词说明,不然初见都不明白效果,还得试。