Sid Meier's Civilization V

Sid Meier's Civilization V

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Antiquity Site Fix
   
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2.350 KB
28 Sep, 2024 @ 9:35am
9 May @ 1:50pm
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Antiquity Site Fix

In 1 collection by zai4z
zai4z's essential mods
23 items
Description
This mod prevents players from accidentally placing great person tile improvements on tiles with an antiquity site

Explanation: If another player has researched archaeology, all antiquity sites are generated on the map. You may not have the tech yet, and mistakenly place an academy on a supposed empty tile, only to have to remove the academy upon discovering archaeology.
  • Citadels are excluded from prevention
  • Will also prevent placement on hidden antiquity sites if the player has adopted exploration
If NOT using Various Mod Components then:
  • Great Prophets will lose their religion, but they can still create a holy site elsewhere
  • Will receive a default merchant if a merchant of Venice was used
  • Marsh/Forest/Jungle is still cleared