Motordoom

Motordoom

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Globe of Death
   
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28 Sep, 2024 @ 1:24pm
6 Oct, 2024 @ 2:08pm
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Globe of Death

In 1 collection by FlunkedPunk
Night of the Chainsaw Bike Massacre
7 items
Description
Enter the Globe of Death

Descend into the heart of a fiery ancient volcano and be faced by the judgment of dark gods; in the Globe of Death. Can you survive the trial and emerge victorious? Your fate awaits.

This is a challenge/gimmick level, I recommend turning off “hold button to flip"

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Popular Discussions View All (1)
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31 Oct, 2024 @ 11:40pm
==Scoreboard==
FlunkedPunk
4 Comments
FlunkedPunk  [author] 2 Nov, 2024 @ 8:50am 
That could be the problem, I didn't even think about that. I know when I first created the level, enemies would spawn falling through the map; so I had to duplicate the bottom of the ball and move it down a few inches as a sort of safety net. So the lag could very well be caused by the enemies constantly clipping through the level geometry.
Maybe it's not the number and type of enemies, but the level itself? Maybe they are interacting with this “Ball” in the wrong way somehow?
FlunkedPunk  [author] 1 Nov, 2024 @ 7:52am 
Yeah, its probably due to the fact I put some sort of outrageous number on the wheel enemies spawning lol. If the problem persists I can go back and lower the enemy count.
The map is interesting, but, unfortunately, unplayable on my system.

In endless mode literally on the third minute FPS dropped to 15-20 frames and lower and didn't rise to normal values (In single mode, the problems started at the 8th minute).
Lowering the resolution and disabling blood and gore did not help to improve performance.

In fact, the game is well optimized, and problems only arise in infinite mode, when there are VERY many enemies. But this is the first time I've encountered such a major performance problem.