Conquest of Elysium 5

Conquest of Elysium 5

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Hive Fleet Leviathan (Tyranids)
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16.509 MB
28 Sep, 2024 @ 2:48pm
19 Apr @ 1:32pm
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Hive Fleet Leviathan (Tyranids)

In 2 collections by Vorochi
Vorochi Warhammer 40k Mods
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Vorochi Warhammer Mods (Music versions)
11 items
Description
Search Tags: Warhammer 40k, Tyranids, Hive Fleet Leviathan, Xenos

The Tyranids, otherwise known as the Great Devourer, are one of the greatest threats to Elysium's survival. They are a never ending, chittering swarm of death, seeking to devour and despoil all that they can touch. They strip whole worlds of life down to the microbes, using that fuel to ever grow the swarm, and bring ruin down upon all they face.

The Tyranids primarily fight with sheer quantity of forces, throwing Gaunts by the hundreds at foes, alongside far larger and deadlier beasts. Their economy is entirely based around lifeforce, with little use for gold and iron beyond growing additional structures to hasten the world's digestion. They also benefit from the Shadow in the Warp, a phenomenon caused by the sheer mental weight of their Hive Mind, providing significant mental and magical protection to all Tyranid bioforms.

Early game note- the Call the Hive Fleet ritual is of extreme importance, and should be prioritized!

ToDo list:
- Trygon
- Norn Emissaries, Harvesters
- Alternate wincon (arrival of the Hive Fleet)
- Other large bioforms
- Bug fixes

Though nobody in particular asked, I recently opened a Ko-Fi account- in case anyone wants to financially support my work, or to commission sprites and the like for their own projects:
https://ko-fi.com/vorochi

Discord server for this mod pack, intended for community discussion, multiplayer game hosting, as well as general news updates about the mods:
https://discord.gg/fE6sF89n44
Popular Discussions View All (2)
17
8 Mar @ 7:27am
Bug Reports
Vorochi
3
25 Jan @ 8:54am
Suggestions
Vorochi
55 Comments
Vorochi  [author] 29 May @ 7:19am 
I’m not going to. You can already destroy them with the digestion pools.
fabian 29 May @ 2:04am 
Could you add a ritual that allows to devour ancient / primal forests?
fabian 28 May @ 11:09am 
Ah, yes you did, just found the option. The fragiity at the the start really balances out the fast scaling off the faction
Vorochi  [author] 28 May @ 10:48am 
The early fragility of the class is deliberate. I might have already added a way to replace the first Hive Tyrant? But I don’t plan to change it any further from the current start.
fabian 28 May @ 10:10am 
First: the Carnifex sprite looks great, also the balancing is great.
But: main problem i found: should the first commander die, the faction is f***ed. Could you add an option to re-hire him?
Vorochi  [author] 21 May @ 7:22pm 
It has unique terrains similar to those used by the Scourge Lord
Raistlain 21 May @ 6:56pm 
Really excited to check this out. Does this class modify the terrain to represent the influence of the tyranid tendrils? Thinking something like the creep for the Zerg in Starcraft.
Keansor 5 Apr @ 9:00pm 
I honestly LOVE the unit descriptions being written from the perspective of the "clueless scholar". Excellent work on this mod!
Vorochi  [author] 3 Apr @ 8:24pm 
While not ideal for the unit's strength, this is intended behavior. Partially to avoid it being simply better than the foot Tyrant, partially because that's how I tend to see Flyrants used on tabletop.
artedox 3 Apr @ 6:37pm 
First of all, great mod, thanks paying attention even to unit descriptions! I've run into what I think is a unit behavior issue. The Winged Hive Tyrant is set to front row behavior and rushes into melee despite only having a venom cannon and no melee weapons. It just flies past the actual front liners, dive bombs into the enemy lines, and dies. Is there any way to change its rank to at least mid where all the archers are?