Entropy : Zero 2

Entropy : Zero 2

31 ratings
ez2_c2_4 & ez2_c2_3 Beat Cop consistency fix
   
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Assets: NPC, Script
File Size
Posted
Updated
109.843 MB
28 Sep, 2024 @ 7:50pm
28 Jul @ 7:48pm
2 Change Notes ( view )

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ez2_c2_4 & ez2_c2_3 Beat Cop consistency fix

In 2 collections by xdxdxd
Beat Cop
5 items
Return to Metrocop
23 items
Description
A simple map edit that switches Clone Cop's mirage/past models to EZ1 Bad Cop. This aims to change past Clone Cop's sightings only. Made to match my Beat Cop mods.
Supports Developer Commentary as well, as you can see these mirages as an example in dev commentary.
EZ1 Bad Cop is a special metrocop model that has Bad Cop anims and eyes on skin as main skin (models/ez1_bad_cop.mdl)

Please be aware this might conflict with some other map edits like More Features.
To ensure this has priority, in the EZ2 steam configuration, go to the Workshop tab and set this mod below any other.



That's all, enjoy ;)
5 Comments
xdxdxd  [author] 18 Jun @ 2:18pm 
Huh, i had no idea there's another CC sighting apart from these. Thanks for telling me! I'll push an update sometime in the future
Jariner 15 Jun @ 9:02am 
you should do this for ez2_c2_3 aswell, at the start of the map when you have to cycle through the recordings, one of them shows an elite rushing, that elite is actually clone cop before he ended up the way he did. He uses the bad cop model, which i only know because i was using an addon that replaces bad cop's model.
VortigauntDoc™ 25 Mar @ 2:28am 
thanks!
xdxdxd  [author] 24 Mar @ 8:34pm 
Sure.
VortigauntDoc™ 24 Mar @ 8:07pm 
am i allowed to use this in one of my own addons?