Left 4 Dead 2

Left 4 Dead 2

300 ratings
Full Clip On Mag Insert VScript
   
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Survivors: Survivors
Game Content: Weapons, Scripts
File Size
Posted
Updated
4.038 KB
28 Sep, 2024 @ 8:09pm
16 Jan @ 7:02am
3 Change Notes ( view )

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Full Clip On Mag Insert VScript

In 1 collection by R󠀡F
Muh Vscripts
21 items
Description
Restores ammo as soon as mag is inserted but you can't fire until whole reload is finished. Adjusted to Vanilla timings only.

Works with my "keep ammo" script.
36 Comments
Chätschgi 12 Jul @ 10:40am 
@RF And another detail regarding the reloading process that I wanted to note:

If you remove the actual magazine for the new one but interrupt the reloading process by briefly switching to the secondary weapon and then switching back to the empty primary weapon, you shouldn't have to remove the previously already removed empty magazine again.

You should only have to insert the new magazine directly back into the weapon, instead of having to remove the old magazine again, which would be illogical and unnecessary.

It already looks much better to what it was usually without the addon 👌;).

Thanks a lot !
Chätschgi 12 Jul @ 10:39am 
@RF hi I tried it. Almost what I meant.

More like this: The number of bullets in the rifle should be updated as soon as the weapon is armed by pulling the loading handle back at the end of the reload animation, to signal that NOW (click-click/NOW) the bullets are in the barrel of the weapon, and that's exactly when you should be able to fire again without having to wait another second. (Without mentioned feature there is a short cooldown after the "click-click" noise you can't fire.) T

Instead of mentioned cooldown the crosshair could then signaling shortly, when you normally wouldn't be able to fire, that the weapon has a slightly higher spread for a moment, since the weapon isn't being held completely straight during this extra second yet.
ĐuckĐẹpJaiPóĐòyQá 22 May @ 9:09pm 
i think huntingrifle reload is not work with this
NickFishingRod 21 May @ 12:32pm 
i am honestly glad this is a thing. i always found it very annoying how the weapon is reloaded only after the whole animation is over.
>Renteción 24 Mar @ 8:28pm 
The best mod I've ever used, especially when I can edit my own values for my own personal taste, as in for RNG reloads/faster reload.

10/10 I implemented this on to my own script mod.

(btw I think the pistol timing isn't working?? <- idk)
交错战线 [TW] 3 Mar @ 3:44am 
alternative plugin (dedicated server only)
https://forums.alliedmods.net/showthread.php?t=318820
R󠀡F  [author] 16 Jan @ 10:32am 
Works fine for me, also this is intended for vanilla models only.
The Slayer 16 Jan @ 10:22am 
there also a bug for only hunting rifle mods, when you insert the mag, the number of bullet does not refill, only after the animations are finished
R󠀡F  [author] 16 Jan @ 6:25am 
I could make a quick edit to support finite ammo for pistols.
Driftini 16 Jan @ 5:17am 
Could you upload a variant of this (or a toggle in the config file, idk) that disables the infinite ammo logic for the pistols & magnum, so that this works with limited secondary ammo addons?
If not, could I upload an edit of your script with that modified behavior? obviously credited and all