RimWorld

RimWorld

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[SYR] Trait Value (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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389.218 KB
30 Sep, 2024 @ 2:21pm
5 Jul @ 7:34am
7 Change Notes ( view )

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[SYR] Trait Value (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Syrchaliss mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2451324814

- Added trait-values for Biotech and Anomaly traits
- Added option to not show warning about traits missing color info



[dsc.gg]
[github.com]


Colors traits based on their value




Gives traits a numerical value that represents roughly how beneficial they are. The traits are then colored based on this value. Then, other mod makers may use this value to manipulate the traits based on it.





Settings allow you to change the value for any trait, even from mods that don't have this framework implemented. Use this to adjust values to your playstyle (say you think Teetotaler is horrible, give it a fat -30!).
There is also a setting to disable colors. For now, it requires a restart to apply properly.

Modder documentation: https://github.com/Syrchalis/TraitValue/wiki

Load order
Load before ANY trait mod.


Mods implementing the framework
  • Individuality

  • Antinium (Continued)
  • Black Widows (Continued)
  • Borg Race (Continued)
  • Cactaceae (Continued)
  • Call of Cthulhu - Cults (Continued)
  • Desynchronized: Tales and News (Continued)
  • EM Tattoos and Piercings (Continued)
  • Fallout Races: The Robots Pack (Continued)
  • Fallout Traits (Continued)
  • Humanoid Project (Continued)
  • Just Better Pawn Generation (Continued)
  • Lord of the Rims - Wizardry (Continued)
  • Rebound (Continued)
  • Recon And Discovery (Continued)
  • Red Alert 2 (Continued)
  • Rim of Madness - Werewolves (Continued)
  • Scarification (Continued)
  • Star Trek: Federation (Continued)
  • Star Wars - Astromech Droids (Continued)
  • Star Wars - Protocol Droids (Continued)
  • Star Wars - Support Droids (Continued)
  • Star Wars - The Force (Continued)
  • Supreme Melee (Continued)
  • Tag Trait (Continued)
  • Traits Excel (Continued)
  • Warframe (Continued)
  • Westerado (Continued)
  • [O21] Rimhammer 40K (Continued)
  • [PS] Reconditioning Pod (Continued)
  • [RF] Rational Romance (Continued)
  • [RF] Rumor Has It.... (Continued)
  • [XND] Adrenaline! (Continued)

Mods using the framework
  • This mod (for colors)





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • None





Collection of my mods for RimWorld


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: trait colors
31 Comments
Mlie  [author] 18 Jun @ 4:12am 
@Carabao Please see the Reporting Issues section described above
Carabao 18 Jun @ 3:02am 
I have an issue. I loaded this one before medieval talent traits. My hope was to use the custom colors from this mod rather than using the rimtraits color. But it doesnt seem to be working the way I thought it would with rimtraits medieval talents.
jokulimy 6 Apr @ 4:55am 
Thanks!
Mlie  [author] 5 Apr @ 1:54pm 
@jokulimy Added a toggle to hide the warnings about traits missing color info
jokulimy 23 Mar @ 8:48am 
Can i request for you to add a toggle in settings to not log unsupported traits? Or at least do not log traits with manually assigned value?
SkillerDankOP 23 Feb @ 12:46pm 
@D3ATHCOM5 Hey there! Turns out VTE actually supports Trait Value natively, just not Mlie's continued version of the mod. So if you're okay with making a tiny edit to a XML file, here goes:

1) Go into the VTE mod directory. [.../Steam/steamapps/workshop/content/294100/2296404655]
2) Open the TraitValue.xml file. [.../1.5/Patches/ModPatches/TraitValue.xml]
3) Change the <li> content of line 5 from "[SYR] Trait Value" to "[SYR] Trait Value (Continued)".
4) Make sure to save the file!

Whole path:
.../Steam/steamapps/workshop/content/294100/2296404655/1.5/Patches/ModPatches/TraitValue.xml
D3ATHCOM5 3 Feb @ 10:14am 
Alright, thanks for the suggest! I will go ask
Mlie  [author] 3 Feb @ 9:52am 
@D3ATHCOM5 I think its better for them to add the patch as they can probably better define the correct value for each trait
D3ATHCOM5 3 Feb @ 9:08am 
My brain did a poof for individuality, I meant could you add VTE support to Trait Values. When I launch the game with both mods Trait Values says that VTE does not have trait values correctly setup for Trait Values
Mlie  [author] 3 Feb @ 8:10am 
@D3ATHCOM5 In what way?