Timberborn

Timberborn

141 ratings
SimpleFloodgateTriggers
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446.761 KB
1 Oct, 2024 @ 7:58am
10 May @ 7:30am
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SimpleFloodgateTriggers

Description
Automated Floodgates, water pumps, water domes and more.
Popular Discussions View All (2)
0
1
29 Dec, 2024 @ 11:42pm
Beaver Powered Wheels
Lareesha
0
19 Dec, 2024 @ 1:33am
Localization Missing Key Bug
DracoDruid
68 Comments
chezwyk 20 hours ago 
@tdieaten nailed it - installing TimberAPI UIBuilder fixed the crashing issue for me! :cactuar:
crashfly 19 Jul @ 12:47pm 
@nate.tisawesome1 - this does work under update 7.
likely one of your other mods is causing the problem. not this one.
disable all and then enable one by one. you will find your problem.
do not blame this mod as it works perfectly.
nate.tisawesome1 19 Jul @ 11:55am 
please update this so it works in version 7
ToxicCowboy 10 Jul @ 2:35pm 
Is there a way to set the floodgate related to the height of the water/Stream Gauge? So if (during drought) the water level is getting lower, the floodgate should also lower to keep water flowing. But not set it to 0.2 at the start of the drought.
tdieaten 23 Jun @ 8:40am 
TimberAPI UIBuilder installed, does not work on Mac
tylerbhampton 14 Jun @ 5:45am 
Yes, once I installed TimberAPI UIBuilder, this mod is working with game version 7
HakuraMatata 3 Jun @ 6:14pm 
Please make sure you installed TimberAPI UIBuilder. This library was not needed before, but now missing this package will cause crash.
LadyAquanine735 2 Jun @ 6:21pm 
Okay, I checked all my mods, and all the current ones are working except this one, and Flywheels. I hope that information helps.
PEACEOFWAR 2 Jun @ 11:25am 
here is little snippet, I think issue is game is detecting a localization issue!
Error in player log shows 'Missing or empty localization key Floodgates.Triggers.Empty in enUS'
I could copy paste more detailed error, but if it is just a localization spacing fix or whatnot I will leave it simple for now :-)
PEACEOFWAR 2 Jun @ 11:18am 
Very odd if this mod is enabled, I can't edit maps, game crashes out, but if I disable this mod I can then edit maps after restart of Timberborn of course. I even tried this with this mod loading last to no avail.
Current experimental version showing for my game is 0.7.9.3-7f397d5-xsw