Space Engineers

Space Engineers

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Star Symphony SE
   
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Type: Blueprint
File Size
Posted
2.744 MB
1 Oct, 2024 @ 11:37am
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Star Symphony SE

In 1 collection by Survival Ready
Project 565
8 items
Description
Vanilla | No Mods | Script | 6 DLC

Multi-layout heavy fighter capable of combat in space and gravity of any vanilla planets. The original design from Kelevra 2022 was maximally preserved and supplemented with thrusters of all types and a variable ship configuration for flights in any conditions and automatic combat.

Original ship [SAM] Star Symphony - Heavy Fighter by Kelevra

Note: I would like to express my deep gratitude to the author for allowing me to do this work, which allowed me to move to a new level of understanding of the game mechanics of using subgrids and completely rewrite my Grand Cruise script so that this wonderful design project could be turned into a game. It was not easy.

Specification:

PCU: 10028
Blocks: 1913
Weight: 90.8 Tn
Power: 13.6 MW
Hydrogen: 360 Kl
Thrust: 130 Tn/1g
Ammunition: ~9 Tn
Size (LWH): 14 x 13 x 3 m

Features of use
The fighter can change the configuration of its wings depending on the environment it is in. The layouts are named by analogy with Star Wars ships: Falcon - a flat layout with zero wing deflection, Viper - a delta configuration with a wing deflection of 35 degrees and TIEFighter with 90-degree wings.

The last two configurations provide additional thrust from 10 flat atmospheric ones hidden in the wings, allowing to improve the combat characteristics of the fighter in a gravity well. Switching between layouts is done by button #5 on digital panel #1 of the cockpit.

Three landing gear struts automatically extend to the desired angle during landing and retract during takeoff and changing layouts. Button #6 on digital panel #1 allows you to control this manually.

The fighter has a full set of vanilla AI automation blocks for combat and returning to base along a given route.

For more information on controlling the fighter, press button #9. You can find a description of the automatic flight mode settings in Grand Cruise 2.0 Guide

Automatition
Vanilla: broadcast silent, target detection range is 2500 m. When a target is detected, then play alarm bazer and the ship automatically enters the battle.

Scripts: layot switch, chassi control, automation take-off, landing, stabilized flight and orbital flight in high orbit in gravity, cruise-control and obstacle avoidance by lidar everywhere.

Grand Cruise 2.0
Easy Play v.1.33
Whip's Turret Based Radar
Whip's Subgrid Thruster Manager
1 Comments
Drovosekoff 1 Oct, 2024 @ 5:53pm 
DLCs???? oohhh nooooo