tModLoader

tModLoader

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Mod Features: New Content, Utilities
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
118.367 KB
2 Oct, 2024 @ 2:04am
26 May @ 1:11pm
13 Change Notes ( view )

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WeaponDamageInherit

Description
Shimmer-Anvil Mod: Fuse Weapons, Preserve Memories!

Throw an anvil into the Shimmer Lake to infuse it with shimmering power!
This enhanced Shimmer-Anvil grants weapons the ability to merge:

Place your main weapon (the one you want to keep) and a material weapon (the one sacrificing its ATK) into the anvil.

The main weapon permanently inherits the material weapon's attack value, while retaining its original appearance, attack effects, and special traits.

The material weapon is consumed in the process.

For players who:
Cherish weapon aesthetics/effects (fashion souls rejoice!)
Crave build diversity and min-max potential
Want to conquer the game with "meme" weapons (frying pan OP?)

Key features:
Highly configurable to mitigate balance issues:

Adjust ATK inheritance based on weapon speed (fast weapons gain less from slow ones).

Melee weapons can scale with range modifiers.

Restrict merging to same weapon types (prevents cross-class OP combos).

Config tips included!

Sponsored by Bilibili creator 蓝蔷薇 (UID:317032788)
Mod created by 错数螺线LogSpira

Keep your starter weapon forever by fusing stronger weapons into it. Balance options included.

Maintenance Log
Version 0.1.4
Fixed several issues. Consumables are no longer allowed to be merged, and air cannot be merged (even if accidentally merged, it will have no effect).

Version 0.1.5
Added English translation support.

Version 0.1.6
The item is now also recognized as an "Anvil" crafting station.

Version 0.1.7
Added "Semi-Compatible" mode and "Semi-Equal" mode.
Semi-Compatible: Mod/vanilla types compatible, vanilla requires strict matching. Projectile/non-projectile weapons can't inherit
Semi-Equal: Strict type match excluding projectile capability

Originally posted by tModLoader WeaponDamageInherit:
Developed By 错数螺线LogSpiral
11 Comments
Miti 2 Jul @ 6:04pm 
Abigail's dmg doesn't seem to change even though the item's damage changes
Blue_rose  [author] 26 May @ 1:05pm 
@躺送摆急寄 这个模组已经做了很多地方的平衡了,不过他的本质用途就是让弱模组武器能在和超模模组多开的情况下达到相对平衡,你可以选择修改为直接复制面板,而不是根据计算增幅
Blue_rose  [author] 26 May @ 1:04pm 
@Delysid 经过测试,问题来自更好的体验的死后保留增益栏,当玩家死亡后保留召唤物就会重置伤害,受限于框架和我的水平限制,只能更改为强行在死后清空召唤物,可以下载SummonersAssociation重新召唤
躺送摆急寄 23 Apr @ 7:10am 
太超模了,搞一个高面板,低攻速的给低面板高攻速的垫一下,瞬间爆杀一切
Delysid 5 Apr @ 5:19am 
给召唤仆从类的武器用了一下,面板是增加了,但实际伤害并没有变化
GodsmackVV 21 Mar @ 5:13pm 
Which mode should I choose? I want to use it with modded weapons, while also only being able to fuse class-specific weaponry together. For example, I can only fuse a Copper Shortsword with another melee class weapons, such as a Zenith. I don't want cross-class combos like a Zenith fused with a Lead Bow.
Blue_rose  [author] 17 Mar @ 3:52am 
@Mysterious dream 已在本次更新中修复
=VVA= 22 Jan @ 8:08am 
给一个mod召唤武器继承了一下,打了一下怪面板直接显示+7000%伤害了。。。
Mysterious dream 22 Oct, 2024 @ 8:46am 
不好意思第一条是错误的,好像也是第二条引发的bug,有的被继承武器会变成其他武器的使用时间,如果变成一个短使用时间的武器就会导致数值爆炸,重进游戏会恢复正常
Mysterious dream 22 Oct, 2024 @ 8:28am 
触发了一个bug,空武器也可以继承,没有复现成功,失败时提示是defaultdamageclass;成功时提示该武器继承继承自0