Timberborn

Timberborn

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Beavers Reverse Helix - 256x256
   
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1.892 MB
3 Oct, 2024 @ 5:31pm
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Beavers Reverse Helix - 256x256

In 1 collection by Janleon
Beavers Map Collection
55 items
Description
By Janleon: Once there where Einholz Beaver a descendant of Einstein! He invented the Reverse Helix. He was a crazy dude but he made it possible, but this invention has it costs. Can you solve the crazy flow of Water? After you beat this map you will see there are many possible Starting Locations for the "Flexible Start" Archivment. This Map is on the Hard Side due to limited building space and a difficult terrain in the early-mid game. It has the sice of 256x256.

I have 40+ maps online as well as a collection "Beavers Map Collection". I hope you like it and if so pls give it a thumpsup, leave a comment or share a screenshot.
5 Comments
Janleon  [author] 21 Jan @ 11:11am 
thx a lot for the kind words TheSixUtility and of course for the tipps and advise for others! :)
TheSixUtility 20 Jan @ 5:48am 
Few tips to get started for anyone who finds this difficult.

1. Plenty of wood around, chop chop and chop.
2. Rush science and get floodgates. Put a waterwheel in the badwater hill to power your lumber mill if you can get stairs in time, otherwise use manual power.
3. put flodogates in the water farming area. I think dam will work too, but it will take a while for pressure to be enough and water to return back, if you dam it, it will probably entire cycle before water reached 0.65, but with floodgates, you can lower the gates as soon as water returns.
4. Once developed a bit move water pumps to outer helix, plenty of water there to survive all the droughts, do not be shy in using waterdump to ensure farming area is safe.
5. Badtides are not a problem in your main area early game for sure and you are safe from droughts now.

Play the game the way you want to after that. Author's tips in comment is very helpful, Dam the small river.
TheSixUtility 20 Jan @ 5:43am 
Already spent one entire game with about 30 cycles, loved the map. Playing second round where I am 18 cycles in. I have only played with folktails but will try again with IronTooth soon.

Its amazing how much work Author would've put in making sure all the tiny details that make the map fun. As the description says just figuring out waterflows itself is so much fun. Even though the space constraint and other things that make it hard, you also made it so that there are ample resources to not kill off the fun. Although I only play in normal difficulty, so hard players mileage may vary. I am still figuring out the best way to manage badtides completely and automate the process, but first map where even at 30 cycle i wanted to play more, but also wanted to restart and do things again with my knowledge.

The best workshop map i've ever played. Period.
Devs should include this map in the base game and compensate the creator.
Janleon  [author] 11 Oct, 2024 @ 12:00am 
I believe in you MrJHimself! Compare to other maps you need a bit more water to get past the first droughts as it takes more time for the water to reach the top where the settlement is. But with some dams you can make it. Dont forget that the water no only runs upwards the reverse helix but also comes from the small river that feeds the flooded area next to the starting zone. damning that side up help immens. ;)
MrJHimself 10 Oct, 2024 @ 6:12pm 
damn cant survive after the first drought