Arma 3
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[SP] Operation Hydra - Zeus Wargame
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
32.725 MB
5 Oct, 2024 @ 10:13am
5 Oct, 2024 @ 10:47am
2 Change Notes ( view )

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[SP] Operation Hydra - Zeus Wargame

In 2 collections by honger
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Description
Don't use ACE, PiR or any AI overhauling mods or you might not experience the mission as planned.

July 31, 2009. Chernarussian Defence Forces are preparing for a counterattack against insurgents allegedly led by Gregori "Akula" Lopotev. Step into shoes of a commander for Operation Hydra and repel the enemy from your Motherland.

Situation overview
Four days ago, on July 27, information spread about unidentified paramilitary groups taking over homes and shops, and opening fire on both law enforcement and military personnel, as well as civilians, in the northern parts of South Zagoria. Military intelligence has preliminarily identified these individuals as mercenaries of Gregori "Akula" Lopotev, the leader of the workers' strike that took place 10 years ago in this region. Within four days, they managed to seize control of Pobeda Dam, as well as the towns of Gvozdno and Petrovka, located near military airfields. Local police and Citizen's Militia forces were able to hold the status quo for four days, until reinforcements from the western part of the country arrived in the form of the Territorial Defense Forces, a new formation proclaimed by the government earlier this year.

Although the reason for the rebels' aggression against their fellow people is still unknown, and Lopotev (or whoever is claiming to be him) has yet to issue any statement, the threat to civilian and military bases security required an immediate response before the wave of attacks would spread to the rest of the region, or even the rest of the country. The military leadership of Chernarussian Defence Forces decided to commence Operation Hydra, a joint military operation of TDF and CDF meant for striking quickly and simultaneously on the rebels and reclaiming the contested lands.

Operation Hydra
Prologue and first mission of the "Red Horizon" campaign ("Red Harvest" campaign but United States were late with backup, recreated as an Arma 3 RTS), which I am working on. The scenario is loosely inspired by events that took place a month before the September Crisis—the first attack by the ChDKZ under Lopotev's command on the Chernarussian armed forces and its government. This is a real-time strategy mission created using the Zeus Wargame mod by jacktheviper. As the commander of Operation Hydra, the player will participate in three phases aimed at recapturing lost territory.

The average time to complete the scenario is around 70 minutes. Due to the number of AIs, frame drops may be noticeable, so I encourage limiting the number of mods loaded with the mission and reducing the view distance to something more manageable.

The mission was inspired by games such as Myth, Company of Heroes, and Sudden Strike. The voices are provided by AI, and the soundtrack comes from the movie series "Wataha" ("Wolfpack") and the game Last Train Home.
10 Comments
honger  [author] 18 Mar @ 3:09am 
@thecaptaincornelius, this is a singleplayer scenario. Zeus Wargame game mode can be used for coop if you create a scenario with it.
thecaptaincornelius 16 Mar @ 10:55pm 
can we use this with PVE?
Jacktheviper 15 Oct, 2024 @ 12:43pm 
@CynEp_KoTJIeTa
honger sent me your report and I made some changes to the wargame mod to improve those issues.
I hope you enjoy this amazing scenario.
honger  [author] 12 Oct, 2024 @ 7:43am 
@CynEp_KoTJIeTa, I know it happens in the "simple UI" because the unit icons are not displayed and it can be hard to aim the cursor at the very specific pixel. If you press Shift+H it should change the UI to normal Zeus one and let you use it more comfortable. If it's not the case then I believe something could be wrong with the Wargame's test build I used for this mission.
CynEp_KoTJIeTa 12 Oct, 2024 @ 7:27am 
Contextual menu is missing for any non-empty vehicle, there is no way to set up convoy in phase 1. Is it a common wargame bug?
honger  [author] 11 Oct, 2024 @ 1:01pm 
@seashell, headless client requires multiplayer environment to work. This is a singleplayer mission.
seashell 11 Oct, 2024 @ 12:48pm 
is it possible to make headless clients run on the same pc and improve the performance?
honger  [author] 9 Oct, 2024 @ 5:32pm 
@Liam McKendrick, thanks for the kind words. Glad to see that people are enjoying this mission
Liam McKendrick 9 Oct, 2024 @ 5:22pm 
This is honestly masterclass
honger  [author] 5 Oct, 2024 @ 3:01pm 
If you have any feedback, please write a comment or make a thread in the Discussions tab, I bet there are some things I can add or overhaul.