Total War: WARHAMMER III

Total War: WARHAMMER III

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Sensical Garrisons - All Factions
   
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Tags: mod
File Size
Posted
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19.836 MB
5 Oct, 2024 @ 1:11pm
24 Jun @ 12:20pm
8 Change Notes ( view )

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Sensical Garrisons - All Factions

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A garrison overhaul mod for your collection.

Ingame screenshots shows some of the new heroes with traits and abilities as well as some of the garrisons etc.

I made this mod with a thematic approach in mind, granting each settlement a somewhat unique feel, as you tailor its garrison depending on the buildings. The units added is to reflect the value of a resource, the units recruited from said building or unit fitting thematically, like ranged/flyers for ports, fast/flyers for detection and so on.

What The Mod Does
  • All buildings and vanilla landmarks adds units/heroes/casters to the garrison.

  • All garrisons will now have a proper commander to lead them.

  • Melee/casters will scale with the settlement tier, upgrading them with mounts if they have any available by default.

  • Melee/casters will get more abilities/spells when the settlements scale, and each tier of spellcaster will get the previous spell as an upgraded variant, like if it was overcast.

  • Ogres can make their camps in vicinity of their towns, bolstering their defenses both ways.

  • Defensive Allies & Vassals can make outposts.

  • Outposts are providing more & better units for the garrisons with each tier.

  • Unique heroes will appear in certain settlements or by having certain landmarks, like green knight for Bretonnia when you have the tourney landmark, golden knight in major kislevite settlements for Kislev, Saytang for bastions as Cathay and so on.

Sensical Mod Series

Integrated Mod Support

Considerations
  • Does it support custom factions? Yes, the ones you can see on the list under 'integrated mod support'.

  • Can you add garrisons for custom faction X? Yes, I plan to add them all in no particular order, but it takes a lot of time.

  • Will the AI also get these garrisons? Yes, the AI will also benefit from this.

  • Is it save game compatible? Yes it is save game compatible, but will take one turn to apply. However I recommend making a backup of your save file, just to be safe.

  • Does it change vanilla garrisons? No, main/minor settlement buildings and fortifications/walls remain vanilla except for added heroes.

  • Can I pick the hero/caster skills myself? No, the hero abilities and caster spells are based on what they have available to them or how I saw those most fun/fitting.

  • What does 'integrated mod support' mean? That the factions/buildings of those mods listed there, will have garrisons applied in the same manor as vanilla factions/buildings from this mod.

  • Do I need every mod listed in the 'integrated mod support' in order for the mod to work? No, you can pick those you prefer and leave the rest.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
46 Comments
RagnaroK  [author] 29 Jun @ 5:41am 
its the minor settlements overruling it, as those indeed is a copy of their major settlement counter part.

I could perhaps make custom garrisons that overrides those from my minor tier mod, but not entirely sure as I would prefer if they were not relying on each other. I will look into when I can.
nicebagdad 28 Jun @ 2:37pm 
hey so I have been using your mod a couple days and I really like it! I was just wondering something, I am also using your tier 4 minor settlements mod, and playing chaos dwarves, the tier 4 garrison is crazy compared to the tier 3. It makes the building of the defensive structures completely pointless as the outpost/factory suddenly gets an equivalent garrison to a chaos dwarf province capital.

this feels unintentional.
RagnaroK  [author] 24 Jun @ 12:21pm 
After further investigation, there was some attention needed with ovn in the tables. Fixed and working now.
RagnaroK  [author] 24 Jun @ 12:09pm 
@i am pro at total war - never used sfo, but it probably have customed units and tons of tweaks. This mod is based on vanilla units and tweaks no stats.

@Krakenous - I upped the priority of units/heroes etc way above vanilla value in most cases according to their tier. The mod itself should place itself above those mods you mention, but don't know if they changed their stuff in my long abscense. :ratcoon:

Should you have a specific example I can reproduce, feel free to shoot it in my direction. :steamthumbsup:

@Pfleger Von Yggdrasill, works on my end, but could be a compatability issue with another mod. Let me know if you figure out which.
Pfleger Von Yggdrasill 3 Apr @ 10:54am 
The mod is cracked. I'm not sure when, maybe because of the update ovn team had today, or long before
Krakenous 24 Feb @ 12:39pm 
Hey Rag...issue. Seems to be with all garrison mods. Priorities! The issue being weaker units are OVERLAPPING stronger units, dunno if it's because of landmarks or modded landmarks that add units but many settlements that add special units (vanilla and modded) seem to get booted out, I think it's the priority thing? Maybe you can check and take a look?

I know we have "build your own garrison" mod and even a "recruit units to garrisons" mod but hell...I really wish we had a "select the units you want to form a garrison with, from the buildings that are currently BUILT in that settlement" etc.
i am pro at total war 8 Feb @ 11:36am 
does this work with sfo?
KarlFooknTanner 26 Jan @ 1:27am 
Thank you
RagnaroK  [author] 25 Jan @ 8:19pm 
Alrighty, it is now properly fixed. :parts::_wrench_:
KarlFooknTanner 25 Jan @ 5:12pm 
@RagnaroK

I tested it with the Empire (Franz - Sigmar's Heirs) and with Cataph's Southern Realms so far.