Garry's Mod

Garry's Mod

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Swamped (HL2 Custom Campaign)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
13.678 MB
5 Oct, 2024 @ 9:37pm
1 Change Note ( view )

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Swamped (HL2 Custom Campaign)

In 1 collection by jangwmpt7
My Personal GMOD Campaign Collection
333 items
Description
Who says that the flood is your worst nightmare, when it can be your best friend in this campaign?

BTW, this is one of the two RTSL's WaterVille entries. The other one is included in this mappack.


WARNING: I am an amateur, casual GModder, since I have only very basic to no knowledge of Hammer and no knowledge at all on how to use VSIF2VCD, which means that this campaign is by no means perfect and has flaws here and there. This would affect your overall experience with it, but it shouldn't stop you from completing it. Any feedback is appreciated.

WARNING #2: In GMOD, you cannot jump off of moving platforms (such as a ramp that you are supposed to place weight on one end in order to jump from the other end to the next area) that are in motion, unlike in Half-Life 2. Since the platforms in the room (which are always in motion when they float on electrified water, you may not be able to go past that area since the only way to the next area normally after flooding the room with electrified water is by running and jumping on the floating platforms (the latter of which, again, is not possible in GMOD). For that, you may just noclip to the next area from that point.

WARNING #3: When you fully flood the main area, at some point or two, a large wave of manhacks spawn. They can overwhelm you, alongside other enemies near your position. As such, you can go all out with your SWEPs, or turn on God mode.

NOTE: This campaign ends when you exit the fully-flooded main area via airboat via a path between the red and white buildings, but don't expect the screen to fade to black or even give an ending message afterwards. Just letting you know.

DISCLAIMER: This custom campaign has only been tested in sandbox singleplayer, with the only mods being tested with this map are explosion replacer, MMOD HL2 weapon replacements, ARC9/MWB/TFA/TacRP SWEPs, Combine Soldier model replacements, VManip addons, and HUD addons. I'm sorry to say this, but I cannot guarantee the campaign's stability if you use more complex addons (such as the ones that alter NPC's AI) and/or some old SWEPs, along with playing it in multiplayer.

DISCLAIMER #2: This custom HL2 campaign is not mine, as I laid out its original information in the lower part of this description. If the original author wants me to take it down, I'll do so.


REQUIREMENTS:
Half-Life 2
Half-Life 2: Episode 2


This campaign consists of a singular map, which is swamped_wv, located in the "Other" category.



ORIGINAL CAMPAIGN INFORMATION

(No original description found, sorry.)

Original Author: Jared Goodroad AKA Gordon Hammer
Original link to the mod[www.runthinkshootlive.com]
5 Comments
martianinferno98 3 Feb @ 2:44pm 
But it's what makes it funny.

Turning a campaign into a mock GMod server
jangwmpt7  [author] 2 Feb @ 6:21pm 
@martianinferno98 Oh, OK. Although I haven't used that mod (as of yet), there is a chance that them chatting (especially when there is an excessive amount of NPCs) can annoy and distract you from the experience of playing a campaign map.
martianinferno98 2 Feb @ 5:50pm 
\/ NPC Voice Chat doesn't really change anything. It just gives adds the capabilities of voice chat from real players NPCs
jangwmpt7  [author] 2 Feb @ 5:29pm 
@martianinferno98 I'm sorry to hear that. Honestly, I never tested this map with NPC voice chat nor have ever use that mod. I've just tested explosion replacer, Combine Soldier model/voice replacements, ARC9/MWB/TFA/TacRP SWEPs, Vmanip addons, HUD addons, a custom playermodel, and no other addons with the map. By the way, for better experience with the map, try disabling NPC voice chat for it.
martianinferno98 2 Feb @ 3:04pm 
I played this addon with NPC Voice Chat. It gave me a swarm of Manhacks shouting in the voice list