Left 4 Dead 2

Left 4 Dead 2

240 ratings
[MW2023]KASTOVLSW SILK SPINNER (AK47)
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Game Content: Weapons
Weapons: Rifle
File Size
Posted
133.518 MB
6 Oct, 2024 @ 12:59am
1 Change Note ( view )

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[MW2023]KASTOVLSW SILK SPINNER (AK47)

In 1 collection by MxDlZnB
MxDlZnB-MWIII`s MOD
18 items
Description
Model: Call of Duty
Sound effects: Call of Duty
Animation: Call of Duty
Texture: Call of Duty
Material: MxDlZnB
Spider silk gradient effect
Lighting and Baking Technology
The texture has been compressed
28 Comments
MVP 10 Oct, 2024 @ 11:45pm 
很棒的MOD,不过在高臂长和高FOV情况下有一个换弹动画下面有个悬空物件
PacoYoshi 9 Oct, 2024 @ 12:18pm 
definitely i''m not interested to the rescent COD Games because it's to realistic and my pc it's not gonna like to optimize to run, but i like those wacky weapons design.
Zom-A 8 Oct, 2024 @ 8:39am 
I second that. It would pair perfectly with this awesome weapon!
こみ しょうこ 8 Oct, 2024 @ 4:13am 
we just need the kortac void promised widow operator
SherlockHolmes9™ 7 Oct, 2024 @ 2:59am 
Can confirmed this is as compressed as it can be tbh. The author really tried. It just COD really bad at optimizing
特雷西娅 7 Oct, 2024 @ 2:08am 
这个,真的,太,太,太,正!:steamthumbsup:
Mizu 6 Oct, 2024 @ 8:47pm 
I gotta ask something, what compiler are you using? Whenever I compile models that are over 100k Edges the game will always crash, sometimes it can do 150k if you spilt the SMD's but yours and many other COD weapons are around 250k+ edges. Any compiler usage instead of using the default ones? If not, just want to know how to compile when models have high edge count.
Also about compression since most don't know, these are COD weapons for you, incredibly unoptimzed and a complete mess that most modders don't want to fix. Spilt into 20+ different material sets.
MxDlZnB  [author] 6 Oct, 2024 @ 7:21pm 
Before compression it's 441MB.
I wonder if your hard drives from 1900 can handle this huge size.
Maybe they will burst.
压缩前有441M,
我觉得这个大小会撑爆那些人的小硬盘:steammocking: